Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DARK HOURSView game page

Submitted by puppetmaster (@fischspiele) — 45 minutes, 43 seconds before the deadline
Add to collection

Play game

DARK HOURS's itch.io page

Results

CriteriaRankScore*Raw Score
Main theme ("Procedural")#83.4673.467
Graphics and sound (add a bonus if "Only two colors")#152.2672.267
Overall#152.6672.667
Gameplay#162.2672.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Nice graphics! I included it in my compilation video series of all of the Godot Jam games, if you'd like to check it out :)

Submitted

This looks very promising! I think the controls are a bit confusing and i think it would work better, if you could move the player unattached to the looking direction.

Submitted

Hi! Nice room generation. I will look into your code to learn how you did it :)

I would love to see more gameplay, some enemies or zombies. Let me now when you add them!. Keep the dark tone, add some scary sound fx and it could be very nice.

Developer

thx StraToN for your comment. The light and the box had a fixed position in the room for testing purpose.
I have change it to a random place depending on seed and room pattern.
This update is only in the in the newest source code commit. Builds are not changed.

At the moment when you start the prototype your are always in room Vector2(0,0).
The room are generated with this coordinate.
You can walk around from room to room and you get always the same room on the same place.

As the author stated, this is more a prototype than a real game. The player misses a bit of things to do, which is normal.

The main theme is partially respected, as we move from room to room, which the content seems to be placed differently, however these objects positions are frequently the same. It feels more like a random choice in a list of positions than a real procedural world generation. Note that I didn't look at the source code yet.