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Incursion Alert's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #10 | 3.917 | 4.091 |
Fun | #19 | 3.743 | 3.909 |
Graphics | #25 | 4.091 | 4.273 |
Audio | #39 | 3.482 | 3.636 |
Overall | #42 | 3.357 | 3.506 |
Accessibilty | #44 | 3.046 | 3.182 |
Theme | #108 | 2.785 | 2.909 |
Originality | #131 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 stable
Wildcards Used
NATURAL 20
Game Description
Play as a space marine shooting things. You have your orders, goddammit, and being dead is no excuse to forget them!
How does your game tie into the theme?
Main protagonist is a former human that got transformed into a symbiotic alien-human hybrid and gained inhuman powers. He's still human (mentally), so it's more like an upgrade.
Source(s)
N/A
Discord Username(s)
olanti_p
Participation Level (GWJ Only)
1 (first one!)
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Comments
Solid game, clean gameplay, simple but effective!
Cool little top-down shooter in a sci-fi setting. Liked the environment/lighting. The sound FX were kinda retro too, which was neat. If I had a critique, it would be the dialogue at the beginning felt like it went on for a bit too long . . . felt like it could have been trimmed down and tightened up. Cool game though! Keep up the good work.
Very cool -- nice use of lighting. Controls and camera feel smooth.
I couldn't tell if there was an ending though, I sort of just wandered around the map after defeating all the enemies.
Thanks for feedback!
There is no hard ending. You can unlock some doors and gates with consoles (the idea was that you'd be contacted by security over radio, and they'd advise you on how to progress), and eventually arrive at the hangar where a boss fight was supposed to take place (and an ending cutscene), but right now it's just an empty room with glowing text that explains how the ending was supposed to play out.
This was pretty sick! Graphics/audio was on point, the awesome lighting made me want to play with 2d lighting. I liked the in-game display of the controls, that was a nice touch. The intro was also super dramatic and immersive.
Only bit of feedback I had was the WASD movement tripped me up occasionally, kept expecting W to move me in the direction of the mouse look.
Thanks, glad to be an inspiration!
You mentioned controls, maybe it comes down to past experiences? What you describe sound like controls for a tank or a car, where W means forward from vehicle's perspective, meanwhile I've mainly played top-down shooters where W means up from player's perspective *shrug*
Fantastic design! I really enjoyed the vibes. the visuals, and the smoothness of the game. Well done! It became a bit monotonous in the second half, so without extra stuff (like upgrades or new weapons etc.) - I'd shorten it, tbh. But, overall, it was a great experience, it reminded me of some cool games from the 90s.
And the lighting is great! Now I want to look into it too :)
Thank you for your kind words! I had more content planned in my mind (enemy types, character abilities, radio chatter) so it should've been more variable, but those didn't make it in. Actually, level length is not something I thought about at all when designing it, but now that you mentioned it I'll have to remember it, thanks.
The smoothness comes in many parts thanks to 2D physics interpolation. You have to explicitly enable it in project settings, and take care of what goes into `_process` vs `_physics_process`, and cancel smoothing on case-by-case basis when spawning/teleporting entities. It takes some non-zero effort to keep it bug-free, but the visual payoff is great, especially on high-frequency displays.
Very nice game! The top-down shooter brings me nostalgia and I love the lore of Dead Space. Well done!
It is such a fun game ! I really like the pixel art combined with dynamic lighting, and the universe has a lot of potential.
It is completely worth playing, good work. 👏
Thanks! I'm happy how it turned out myself, the lighting gives a lot of "pop" to the otherwise mediocre pixel art, lol.