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The Crucible Current's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #80 | 3.368 | 4.125 |
Originality | #82 | 3.164 | 3.875 |
Theme | #89 | 3.266 | 4.000 |
Audio | #92 | 2.960 | 3.625 |
Overall | #107 | 2.814 | 3.446 |
Controls | #125 | 2.449 | 3.000 |
Fun | #135 | 2.245 | 2.750 |
Accessibility | #137 | 2.245 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Transfer Takeover, Recursion
Game Description
This is a short platformer game, with a story where you are a child of the crucible and your task is to embark upon the journey to make communion with the Crucible Lord . You are bestowed with crucible powers and have the ability to creat Bodily forms at the cost of health.
How does your game tie into the theme?
It follows a world that lives in both awe and fear of the "Crucible Lord" (a god-like figure who's ideology has been passed down by word of mouth) and can't be reached by anyone but you. Therefore the Settlers of the land dont know it's true intentions and follow by blind faith.
Source(s)
no
Discord Username(s)
Blumbo
Participation Level (GWJ Only)
0
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Comments
I really liked the theme of it and overall setting. Graphics was really good but when moving very meh. Sounds were great. Story is also good.
So, building with y is quite a mess. It doesn't consume blood when you build, just when you press Y. And what's the worst than in many areas upon pressing Y blood would be consumed but the building screen wouldn't appear. Only in some magic areas would it appear. It lead to a very frustrating gameplay. Also you can't jump when when moving up or down a cliff.
Also, some symbols appeared not to be displayed, especially in credits screen. Here's an image of it:
Hi, thanks for the feedback. I should probably change how pressing Y works so that it does it after you build so thanks for that :)
Also as for the "magic areas" thats my bad because the way I have it built is so it detects where u can and cant place, aka. it was to avoid being able to stack Crucible Forms and just build forever lol. But I wasnt able to polish it before the jam so as of right now, I think the collider that detects this can sometimes not recognise the areas because it just exited another, therefore recognising it as open air. I have a way to fix this but I can only do so after Jam. (This can be fixed by jumping so the collider detects it again and it should be all good, anywhere that isn't a Crucible Form should be able to be built upon)
As for the text symbols, I saw that in tests and I genuinely dont know, might be something to do with exporting from Godot, or uploading to Itch.
Did you use any special symbols or fonts or anything? I think the reason could be due to that
Not anything too weird, because in the Engine they showed up, for example on the tutorial it was just these:
- . , []
So a pretty weird thing, the font might have just not had them, so it went to defaults in the engine, but in the export it didn't have that font, hence no special characters.
I enjoyed it! The building system was really fun and could definitely see this idea expanded upon!
Thank you!
enjoyed the game. and the littlee story that I followed along. I did run into a small bug where some of the priest dialogue would lay over itself but over all it was a fun playthrough
Thanks! I think I know how to fix and will do after jam :)
Really enjoyed the look. I think there are some bugs. If I entered tutorial to start I couldn't back to the game till refreshing the page. It was unclear that I would be building bridges as the bodily forms. Also because it costs a resource I wanted to have more control over placement, rather than just in the wall because I am standing next to the wall. Also after I got to the second well, whenever I clicked Y to build forms I just lost health.
Thanks for the feedback! I'll change the description to better explain that it's building bridges and paths. As for the tutorial I'm unsure what you mean, did you try the X button in the top right (I should probably make it stand out anyway)
Losing health is for the idea of rebirth as part of the game, although u can technically beat it without dying, it is intended to retry if u can with a new person.
And finally as for the not being able to press Y I ran into that bug myself but didn't have time to fix it, ( its to do with the icon in the top left that shows if you can place a form or not) however if you jump it should fix!
Overall the game was a lil rushed so I apologise for any bugs and will fix after jam :)
ah, I was pressing the back button, which would display the menu, then bring me right back to the tutorial page. I didn't see an X button. If you get another build out with fixes I would love to see more of the game
Amazing look and feel! I want to see all the pixels! Please, enable the full screen button if you can.
I didn't realise it wasn't full screen, I'll try fix this now if I can, but thank you!
**HOPEFULLY fixed now, I enabled fullscreen button. I didnt realise that was turned off lol
Yes, it’s working, thanks!
the atmosphere is insane!! i love the vibe and the lore, plus its really fun to make bridges and such. just wish for such a zoomed out game you could fullscreen it, but it did not effect my enjoyment much
Hi! Thanks for enjoying the game, and I understand what u meant by fullscreen because I fully intended for it to be fullscreen, I just didnt realise on chrome it was embedded so small. So there should be a fullscreen button now. (Since I'm on Mac, safari automatically fullscreens)
went for another playthrough and did the other ending, i appreciate the fix!