I thought the music fit the retro look, but the sprites made it too easy to lose your character. Maybe if the background could have had less contrast than the moving characters?
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Chronotaur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #77 | 3.083 | 3.083 |
Theme | #79 | 3.333 | 3.333 |
Fun | #105 | 2.667 | 2.667 |
Originality | #112 | 2.833 | 2.833 |
Overall | #117 | 2.714 | 2.714 |
Graphics | #120 | 2.833 | 2.833 |
Controls | #147 | 2.167 | 2.167 |
Accessibility | #148 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Recursion
Game Description
Chronotaur is a top-down, 8-bit, roguelite, action-RPG. The inspiration for Chronotaur was "What if Hades was for the Gameboy?"
How does your game tie into the theme?
Chronotaur is a play on myths and folklore and how what we consider myths and legends now may mean something completely different than how we have interpreted them. The maze of the labyrinth has become time itself.
Source(s)
Not currently
Discord Username(s)
makchang.
Participation Level (GWJ Only)
0
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