That took an unexpected turn, I like the way you told the story.
btw I see you used Godot 4.3, I thought you chose the new version because you can disable sharedbuffersupport?
Play game
Bells in the Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #29 | 3.945 | 4.556 |
Audio | #49 | 3.464 | 4.000 |
Controls | #92 | 2.887 | 3.333 |
Overall | #92 | 2.969 | 3.429 |
Graphics | #106 | 2.983 | 3.444 |
Fun | #123 | 2.502 | 2.889 |
Theme | #130 | 2.791 | 3.222 |
Accessibility | #147 | 2.213 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3.dev6
Wildcards Used
None
Game Description
Grab the bells and speak to the void
How does your game tie into the theme?
The void is inevitable
Source(s)
NA
Discord Username(s)
_kopes
Participation Level (GWJ Only)
0
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