This is SUCH an incredibly charming and creative idea, and the art looks incredible!! Heck, major major points for style alone. Writing is on point.
asterythm
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Absolutely loving this art style! The take on the theme is super fun and the little in-game objective flip of the "rampage" at the end of each level honestly feels so great -- nothing feels better than destroying things, hehe. Controls are a bit difficult to get the hang of, true, but I feel like that honestly adds to the overall "bull in a china shop" frustration and precariousness of the whole thing. Super cute game!!
hello! i don't know if this is going to make much sense, but i wanted to let you know that i found myself absolutely staggered reading over the pdf for this game: not just for the elegance of the design or mechanics or writing, which are all of course wonderful, but also because it would not be inaccurate to say that i had a dream about this game before ever meeting it.
i had a drowning dream several years ago that has stuck with me like no dream ever did, about being thrown overboard and found by a siren whose tail locked into the curves of a human body like no human embrace ever could, and drowning in that embrace in a way that was both undeniably cruel and impossibly tender. and watching her hand reach to my lips and pull my breath out of my lungs. and feeling my body transform beneath her grip into something strange and covered head to toe in scales and no longer human as she swallowed the breath for herself. i know it's hard to describe dreams without sounding obnoxious and i know that maybe what i'm describing doesn't seem especially remarkable when put into words, but i've been chasing the specific feeling that that dream left me with for years, and today i *finally* found it mirrored exactly in the final playbill of this game.
so yeah -- i suppose i just wanted to reach out and let you know that you've managed to author a genuinely magical moment for me with the sailor and the siren. really, really looking forward to playing this one!
Super super excited by the premise of this game! Admittedly I've only gotten a chance to skim the rules so far, but I'm already eagerly daydreaming about bringing this game as a oneshot into a pre-existing campaign.
Just wanted to ask: the game mentions that it could be used for a group that's just now moving in, which I would absolutely love to do, but a lot of the game's spirit seems to be wrapped up in pre-existing memories and feelings associated with the dwelling and items therein. Do you have any advice for running Clean Spirit as a "moving in" game rather than "cleaning up" or "moving out"?