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Towards The Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.364 | 4.364 |
Originality | #8 | 4.182 | 4.182 |
Accessibility | #11 | 3.455 | 3.455 |
Overall | #24 | 3.494 | 3.494 |
Graphics | #33 | 3.818 | 3.818 |
Controls | #61 | 3.000 | 3.000 |
Fun | #64 | 2.909 | 2.909 |
Audio | #87 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Here Comes The Sun, Think Inside The Box
Game Description
Martin is a very simple moth - he sees light, he flys towards it. If only the window were open, so he could escape.
How does your game tie into the theme?
Help a moth [ESCAPE] a room by guiding him towards the light.
Source(s)
no
Discord Username(s)
maximahls
Participation Level (GWJ Only)
first time
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Comments
The concept is great. Everything felt coherent. My only issue was: it was very dark and I had issues seeing things, but that could also be my monitor settings.
I would like to see more. No pun intended.
Nice little game. Lovely and effective art style. I wish I didn't have to reload the page to retry the level, as the transition is slow and can lead to a bit of frustration. Good entry anyway, congrats!
This was neat! I liked the visual style and the kind of unique mini-game per level approach (or at least I assume that would be the idea if there had been more levels). For what you were able to get done I think this turned out really well.
Great job!
Nice little game. I wish there were more levels. I feel like I completed the Always on level by just clicking randomly. This could turn into a good puzzle game so you should definitely expand upon it after the jam.
Really liked the art style of your game. The black/white pixel art with the lighting was a very powerful effect. I also struggled a bit trying to figure out how to guide the moth. I beat both levels but it felt like trial and error.
Congrats on your first GWJ entry! :)
I love this game, it has so much charm and originality! great use of the theme and wildcards. very nice aesthetic too.
I want to mention that it’s possible (and very easy) to get softlocked in the first level, and there’s no way to restart the level without refreshing the browser tab. like the previous commenter said, it would be nice if the boxes could be moved back.
also, the menu transitions are very slow. it would be nice if things faded out and in a lot faster (like 10x faster).
other than those nitpicks, I just wish there were more levels. great entry!
Hey this was a really cool concept of having to figure out a way to guide the little friend around in order to help it escape. Nice graphics too. It was hard for me to udnerstand the controls in the begining and maybe in the first level it would nice to have the ability to toggle things (the boxes i mean) cuz i ended up refreshing the page a few times to get it right :P overall I like how the wildcards were used so close to the theme. Kudos!