Play game
PurrPoint Health's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #55 | 3.350 | 3.350 |
Accessibility | #59 | 2.850 | 2.850 |
Audio | #66 | 2.950 | 2.950 |
Theme | #68 | 3.050 | 3.050 |
Graphics | #69 | 3.250 | 3.250 |
Overall | #72 | 2.957 | 2.957 |
Controls | #78 | 2.850 | 2.850 |
Fun | #96 | 2.400 | 2.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.3.stable.mono.official [6c814135b]
Wildcards Used
N/A
Game Description
We're glad to have you onboard the PurrPoint Health team! Tight-knit in spirit — even if the nature of telehealth puts distance between us — we hope that each of our employees upholding the PurrPoint Health mantra will foster further growth. And speaking of growth, $"{someSappyPhraseToBoostMorale}"!
How does your game tie into the theme?
Overloaded with a schedule to self-maintain and with rent now due on a weekly basis, players need to maintain balance and focus so not to fall victim to termination or eviction.
Source(s)
N/A
Discord Username(s)
rienkt, nenjokemi
Participation Level (GWJ Only)
2
Leave a comment
Log in with itch.io to leave a comment.
Comments
interesting take on the theme to balance your sleep time and the time you talk with new patients. I didn’t really got behind it since dialog based games aren’t my strength. Graphics are very cute and the music and sounds fit very well. Good job and well done!
This is a super cool idea! I like the way you implemented the theme, and I enjoyed balancing my schedule with sleep and other patients. Time does seem to go a bit slow outside of sleeping, but that could just be me ^^
While it feels unfinished, I can see the idea of the game come together. Overload your schedule with patients, and you can't sleep or take care of them like you should.
There's a similar time management game I draw a parallel to: Do Not Feed the Monkeys. The difference here is that you directly interact with your subjects, and instead of having health, food, and energy, you simply have energy to consider in your careful balancing act.
But what will you do now? Will you finish the project? Or continue on from it? My belief as that you will gain much from a continuation.
Thank you!
As of now, I'm uncertain when I'd come back to this project. Architecturally, there are many parts of the code I'd want to fix before building on top of it. I coded as I went which meant that I had to refactor a lot, and when it was finally time to implement the chat system, I only had a few hours left (so I just settled for clicking on choice bubbles to switch the state of the generated dialog tree).
It's my first finished Godot game, and I think I learned a lot! For my next project, I would definitely make use of an event bus, and I'd spend more time in my initial planning document considering where and when data and events needs to pass so I can hopefully stamp out surprise bugs earlier.
This is a cute idea! I wish that, since the calls are not really active gameplay, that the time went a little faster. The art was very cute as well. The little note pad is a fun little bit of immersion as well!
Loving the potential of this! The silly talks are fun to read, the audio was fitting. Currently the interaction/conversation between the cats isnt active (you mentioned this) but goodness <3 it will be fun when it is. Smoll points of feedback: I would like the call button to have a more intense color when active (red or orange os) this will add to urgency and make it jump out more. Different looks for each cat.
Cool idea of working like a psychotherapist