Fun and creepy experience ^^ It was tricky for me to figure out where I was going and If I was moving at all sometimes. maybe seeing the edge of the road and reference point would be nice. Very nice sound <3
Shimmerspawn
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Your game was the first one to jump out to me, sadly couldn't load it for some reason (on Mac), however today I was able to, and finally play it.
I was able to give the monster all the noms :D
Loving the visuals, these are gorgeous and consistent. Also a fun twist on the farming simulator with a lot of potential. I have seen the list of all the planned things, that's a lot for the given time XD be kind to yourselfs, you did great.
My points of improvement would be: the chest did not give any feedback at all, a counter or a extra visual of it being more bulky would already help.
I am not sure about the harvesting after planting and full growth, this did not give any feedback (also the counter in the left corner didn't give feedback) and I am unsure if I was supposed to do this.
Looking forward to more from you two <3
My companion currently has not joined Itch yet, he did play your game and asked me to forward it ^^:
'RB'
The balance is a bit on the easy side, but that's not bad during a game-jam, as it gives everyone a chance to see the end (hi mooncat).
Artwise, relatively simple, but I liked the way the characters grow, and you can't go wrong with slowly scrolling upwards to reveal more of the background, that's always a classic.
The audio is a bit repetitive, but the game is short enough that this doesn't really get in the way.
Short and sweet.
My companion currently has not joined Itch yet, he did play your game and asked me to forward it ^^:
'RB'
I really liked the polish amount of options this has. There is a main menu with options, separate credits, and different bg art for each 'character'. (I played the 1st character, and wanted to see if the 2nd one had a different story, sadly, they did not... but there's only so much time in a jam. I do think they had less RAM maybe?)
Speaking of the story, the gradual escalation of the situation as portrayed by the searches is quite funny.
There's a coupld of things that I think went less well, and I did sort of miss music, or maybe some more involved ambient noise (although what there is is quite good, and I understand the understatedness of what there is now may be on purpose). Also, pop-ups where kind-of annoying in real life, and the main game loop is based on recognising that feeling.
(Oh and lastly, my mouse-cursor was gone in the game after the first story finished. I suppose the elder god ate it...)
P.S. Reminds me a bit of Daniel Mullins' games, in that the story is told through an in-universe interface (and also demons messing with the software) which is a good thing.
Awesome Game! Loved playing it <3 Having done everything yourself makes it extra impressive. Art feels consistent, loved the learn curve (completed wave 8 so far but will maybe return to try again ^^) Audio was nice, game loaded quickly on mac. Fit the theme perfectly (basically double). What maybe could be improved: It misses a bit of originality for me. There was a weird green screen overlay and I had to restart the game to get rid of it. I dont know what triggered it. When surrounded by aliens it would be nice to have a one time use blast os to get out of it, currently it often just means doom.
Loving the potential of this! The silly talks are fun to read, the audio was fitting. Currently the interaction/conversation between the cats isnt active (you mentioned this) but goodness <3 it will be fun when it is. Smoll points of feedback: I would like the call button to have a more intense color when active (red or orange os) this will add to urgency and make it jump out more. Different looks for each cat.