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Shimmerspawn

27
Posts
2
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2
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A member registered Jan 20, 2024 · View creator page →

Creator of

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Fun and creepy experience ^^ It was tricky for me to figure out where I was going and If I was moving at all sometimes. maybe seeing the edge of the road and reference point would be nice. Very nice sound <3 

Beautiful art! <3 

I sadly  didnt get it to properly start, but from what I could see nice game ^^

Thank you! <3 

We needed more time for the in game feedback and a better balance, next time we will improve this ^^

Thank you! <3 

It was a joy to paint ^^ 

Indeed we needed more time to properly balance 😅

Thank you!  we needed more time to properly balance and feedback this in the game 😅

Thank you ^^ 

It’s in the narrative/turorial screen and in the slogan. But sometimes if you click the mouse to rapidly the tutorial page is skipped, next time we will improve this 

Thank you! I am happy to hear <3 

Currently the Cauldron only responds to the yellow plants, but the plan behind it was indeed for making different combinations and I am happy you picked up on the alchemy vibe ^^ 

I will forward your reply <3 

I tried google chrome and Safari, would Firefox or something be better? 

Your game was the first one to jump out to me, sadly couldn't load it for some reason (on Mac), however today I was able to, and finally play it. 

I was able to give the monster all the noms :D 

Loving the visuals, these are gorgeous and consistent. Also a fun twist on the farming simulator with a lot of potential. I have seen the list of all the planned things, that's a lot for the given time XD be kind to yourselfs, you did great. 

My points of improvement would be: the chest did not give any feedback at all, a counter or a extra visual of it being more bulky would already help. 

I am not sure about the harvesting after planting and full growth, this did not give any feedback (also the counter in the left corner didn't give feedback) and I am unsure if I was supposed to do this. 

Looking forward to more from you two <3 

I myself was not able to load the game (on Mac) and have to go by companions opinion

My companion currently has not joined Itch yet, he did play your game and asked me to forward it ^^:

'RB'

The balance is a bit on the easy side, but that's not bad during a game-jam, as it gives everyone a chance to see the end (hi mooncat).

Artwise, relatively simple, but I liked the way the characters grow, and you can't go wrong with slowly scrolling upwards to reveal more of the background, that's always a classic.

The audio is a bit repetitive, but the game is short enough that this doesn't really get in the way.

Short and sweet.

I myself was not able to load the game (on Mac) and have to go by companions opinion

My companion currently has not joined Itch yet, he did play your game and asked me to forward it ^^:

'RB'

I really liked the polish amount of options this has. There is a main menu with options, separate credits, and different bg art for each 'character'. (I played the 1st character, and wanted to see if the 2nd one had a different story, sadly, they did not... but there's only so much time in a jam. I do think they had less RAM maybe?)

Speaking of the story, the gradual escalation of the situation as portrayed by the searches is quite funny.

There's a coupld of things that I think went less well, and I did sort of miss music, or maybe some more involved ambient noise (although what there is is quite good, and I understand the understatedness of what there is now may be on purpose). Also, pop-ups where kind-of annoying in real life, and the main game loop is based on recognising that feeling.

(Oh and lastly, my mouse-cursor was gone in the game after the first story finished. I suppose the elder god ate it...)

P.S. Reminds me a bit of Daniel Mullins' games, in that the story is told through an in-universe interface (and also demons messing with the software) which is a good thing.

We indeed ran out of time for proper balancing and I agree we should have added the sound effects, next time we will try and get around to this ^^ 

Thank you! <3 

This might be a bug maybe, if it also didnt work with the cauldron. We will look into this. 

The tutorial was a massive wall of text, next time we will try to improve this. currently it was a last hour thing XD

Thank you! <3 

There is a endpoint but we ran out of time to properly balance this :/ Next time we will try and get this improved 

Thank you! <3 

Thank you! <3

Thank you! I am happy you enjoyed the vibe and the art! 💕

Thank you! I am happy you enjoy the vibe and happy to hear you enjoyed playing 💕 

Grenade weapon sounds like a great idea! 

You did more then enough for the small amount of time and the bug is just rude for showing up last minute 

Awesome Game! Loved playing it <3  Having done everything yourself makes it extra impressive. Art feels consistent, loved the learn curve (completed wave 8 so far but will maybe return to try again ^^) Audio was nice, game loaded quickly on mac. Fit the theme perfectly (basically double). What maybe could be improved: It misses a bit of originality for me. There was a weird green screen overlay and I had to restart the game to get rid of it. I dont know what triggered it.  When surrounded by aliens it would be nice to have a one time use blast os to get out of it, currently it often just means doom. 

Fun game with lots of potential! I enjoyed hopping around, for me personally the controls are good. The game loaded quickly on mac. Improvements: A collision detection/reset of game when falling of edge. I don't feel overload as a theme was reflected enough in the game itself. 

Loving the potential of this! The silly talks are fun to read, the audio was fitting. Currently the interaction/conversation between the cats isnt active (you mentioned this) but goodness <3 it will be fun when it is. Smoll points of feedback: I would like the call button to have a more intense color when active (red or orange os) this will add to urgency and make it jump out more. Different looks for each cat. 

Aww thank you! 🦎💕

That will certainly be a DLC somewhere XD 

My companion (R. B.) will soon join this site and this game as co-developer. Couldn’t have done this without him 🥰 

We now need a moment to rest, I am looking forward to seeing what everyone made! 

Can’t be played on mobile, only starting the game 😅