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100% Cat-culated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #15 | 3.600 | 3.600 |
Controls | #43 | 3.000 | 3.000 |
Audio | #49 | 3.133 | 3.133 |
Accessibility | #51 | 2.867 | 2.867 |
Overall | #53 | 3.076 | 3.076 |
Graphics | #62 | 3.000 | 3.000 |
Theme | #76 | 3.467 | 3.467 |
Originality | #101 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Tiny platformer about a tiny cat!
How does your game tie into the theme?
The player character is a cat.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0 (this is my first)
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Comments
I love celeste!
I had a lot of fun playing Celeste - *ahem*, I mean, Cat-culated! This game could benefit from some physics improvements like leeway on wall jumps and deceleration/friction. Some levels are nearly impossible. Level 7 made me very sad. Loved the mechanic on the last level where you had to hop on the falling platform a second time to clear the level. Bravo!!
Interesting platformer. At first it was difficult to get used to this mechanics, but it's exciting
A great platformer. Even the first levels are quite tough, but it is good they are all unlocked from the start because I couldn't beat many of them.
The game gets hard pretty fast and I felt like my movement momentum carried a little bit longer than expected when trying to move in short bursts, but it's a fun little platformer!
It's a competently made rage game, inspired by Super Meat Boy. Each level has its own learning curve. Best played in short sessions.
Nice! Took a few tries to get the first few levels done, but otherwise movement feels good :D I like the little touches you put in, like the picture frames and overhead lights falling when you touch them!
Cool but decently hard game - the only issue I have is that there is a short framedrop everytime I dash the first time in a level, which makes it really hard especially for the last levels. Probably thats a browser / scene instantiation issue.. Good job, still!