Nice game, the grim art style definitely fits the game.
Though, the controls are, as the others have mentioned, is slow.
I would also like to be able to dash through the enemies. Right now if I'm being cornered by enemies I have no way to escape the barrage of enemies and projectiles incoming.
The intro scene is cool, but having to keep replay the intro scene is kind of awkward and it breaks the pace of the game.
The animations are very impressive, that must took a lot of work! I like how the stamina UI is incorporated into the halo. The instructions are very clear too.
Good work on the game!
Play game
RE: Angel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.000 | 4.000 |
Accessibility | #33 | 2.750 | 2.750 |
Originality | #33 | 3.167 | 3.167 |
Audio | #47 | 2.583 | 2.583 |
Overall | #49 | 2.726 | 2.726 |
Theme | #51 | 2.833 | 2.833 |
Fun | #65 | 2.000 | 2.000 |
Controls | #69 | 1.750 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
TEXTLESS
Game Description
Defeat the Enemy
How does your game tie into the theme?
Defeat the Vampire come out from the shrine
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Cool intro and very nice graphics. I liked the general game concept and the execution was very nice. As others mentioned the game needs to be adjusted to be easier. Good entry and good job on this!
It is still very hard, but I got at least close to the end after many tries. xD
I guess the main problem as melee you literally eat everything when trying to hit the monster. It is really hard to dodge. Also the second form is way to overpowered. He is more or less instant killing me with the teleports and aoe.
The animations and art are very nice. Really cool intro scene and textless tutorial hints. This interpretation might not be intended, but I liked how the rain part of the theme are enemy attacks.
I didn't really understand the gameplay loop as the controls feel really sluggish and not very well balanced to the difficulty.
Very good art, sound, style.
As other have mentioned the game is incredible difficult and controls don't feel responsive.
Why use the mouse to attack? I liked the spear part with the mouse but afterward feels strange.
I was able to kill three monsters before dying but don't know if I could do much better than that. Would love to play this again if it is rescaled/tweaked.
Really incredible art style. Super unique! The gameplay was too challenging for me though. I felt like it ramped up from 0-100 really fast and there was too much to be able to dodge. I also felt like the stun when getting damaged was very long.
Congrats on your first entry!
Art style is really cool! Loved your on-screen visuals for controls to suit the 'textless' wildcard, made it very clear what controls were. Your intro of pulling the spear out is awesome as hell.
Gameplay wise as batonalt mentioned the player 100% needs to be able to dash through the enemies otherwise you're mostly stuck left clicking while all the cool attacks are being hurled at you. Maybe slightly less enemies with health bars or an attack with more power could work instead! The vampire boss is very cool and their attacks are done well!
Good work :D
An interesting visual, but there are problems with killing NPCs. At some point, there are too many of them around the NPC and it becomes impossible to dodge the attacks of the "boss". I would like the attack speed to be faster and the ability to dodge through the NPC
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