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Loblo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #90 | 3.036 | 3.545 |
Theme | #105 | 3.036 | 3.545 |
Audio | #114 | 2.335 | 2.727 |
Controls | #115 | 2.569 | 3.000 |
Overall | #127 | 2.458 | 2.870 |
Accessibility | #128 | 2.024 | 2.364 |
Fun | #147 | 2.102 | 2.455 |
Originality | #164 | 2.102 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
4 Color Limit, Thermometer
Game Description
You do this thing called assembling. it's pretty cool. right?
How does your game tie into the theme?
You obtain parts and then put them into gear boxes or you use them to fix the machine.
Source(s)
N/A
Discord Username(s)
matyas#8182
Participation Level (GWJ Only)
counting this one. 1.
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Nice platformer! And also nice use of the theme and the wildcards. I really liked the art and the four color limitation. Good game!
I'm really surprised. . . This is not my typical play. . . but I really liked it. Your style is spot on, and mechanics are fun, but where this game really shines is the sheer creativity of each asset and play-loop. You are really creative! I think you should know that. And also, you could totally have a future as a game developer (if that isn't your job already). I really enjoyed this game.
Cute platformer and well animated. Music's kinda repetitive but okay-ish, effects kinda neat. Struggled to progress but no real issue there, sides hitting some slimes in the sides and dying with them.
Challenging game! It felt great when I finally got the double jump and started blazing through the level! Good entry, really!
thanks a lot!
Love the colors and style. Music is somethings.
As it was already pointed out having ability to take more peices at one would definitely help ;)
Well done!
A nice, cleanly made platformer. Overall its a good game, works well, and the objective is clear. The jump is a little high/ the camera is a little close that can make it tough to decide when to jump or drop. Otherwise my major critique is that the player should probably be able to carry more than just one material at a time.
Well done!
The worlds and level design are alright, but the main concept of backtracking for pieces just isn't all that fun. I feel like the main character should be able to carry more or lower the number of pieces for the main machine. Also, there is no worse feeling than almost completing the machine and running into a slime GODDAMI-
Interesting little platformer! For platformers, I generally prefer to always feel like I'm in complete control, so I was a little leery of, when bonking an enemy on the head, or receiving a bonk to the head, it seemed to slow down and take away control from me. That said, it's got solid mechanics and an interesting idea. The graphics are pretty nice, too. I'll say the background music seemed fairly repetitive. Overall, I'd have liked a little more variation in the BGM, and the gameplay was solid with a hint of there's something really good to be found here, if you decide to keep building it post-jam.