Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Home Force Field (Godot Wild Jam #5)View game page

Submitted by WormLlama — 21 hours, 54 minutes before the deadline
Add to collection

Play game

Home Force Field (Godot Wild Jam #5)'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#42.6982.818
Overall#93.2703.416
Immersion#92.6112.727
Audio#93.3073.455
Graphics#93.4823.636
Originality#113.6563.818
Theme#134.0914.273
Controls#153.0463.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.0.6

Source
Not really. Maybe if someone requests it.

Game description
A tornado is moving close to your home. While it will never directly impact you, you must use your own homemade force field to defend yourself from the flying debris the tornado throws at you.

Controls
Click to activate or deactivate the force field. And move it around you with the mouse cursor.

Be aware that while the force field is activated it will drain energy and it will turn off if it's out of energy.

Participation Level
First Time

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice game. Simple and to the point with good instructions. good job.

Submitted

it's great, unique, and the physics are fun as well. The art is great and charming, too. It's everything it should be, and it's a nice little time sink. My only problem with it is the time it takes to put up your force field, it's certainly too long. But nevertheless, I like this game a lot.

Very unique game. I enjoyed it.

Submitted

Cool game but sometimes I couldn't turn on my force field when I should be able to.  Good job

Submitted

Original Idea. I have enjoyed the game so far but it has a bug with the force field, when you are moving the mouse you can't turn it off.

Submitted

Fun game. I like the energy mechanic.

A couple of times it felt like the force field didn't want to turn off and I didn't know why. Probably clicked too fast.

I'd love to see some more obvious difficulty progression. Maybe some flying cows too.