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Usual Delivery. [GAMEJAM PROTOTYPE]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #40 | 3.164 | 3.875 |
Originality | #76 | 2.347 | 2.875 |
Accessibility | #78 | 2.041 | 2.500 |
Overall | #78 | 2.231 | 2.732 |
Theme | #79 | 3.164 | 3.875 |
Controls | #79 | 2.143 | 2.625 |
Fun | #82 | 1.735 | 2.125 |
Audio | #84 | 1.021 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Fishing minigame
Game Description
Sail the sea and deliver the crate full of fishes. What can go wrong?
How does your game tie into the theme?
It's set on a sea.
Source(s)
N/A
Discord Username
forkloo#1719
Participation Level (GWJ Only)
1
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Comments
Seems like you were off to a good start but ran out of time.. nice work for your first jam! :)
I really like the visual style, and was getting into the story. But like others I (twice) ran into not being able to get back into my boat. :(
Congrats on submitting!
Nice dialogue system. I really was enjoying the story so far. Although I pressed "f" while I was navigating the ocean and fall from the boat :(
Anyway good job on your first entry. Even with the bugs for a 3D game is really impressive.
Like the movement, and the pixelated graphics that reminds me somewhat of A Short Hike.
But it's obviously incomplete. I was not able to reembark into the boat after my first delivery.
Thanks for submitting, though!
Thanks for feedback! The whole end result was caused by the fact that it was my very first game that I ever exported and posted somewhere and poor planning. However I've learned a lot and have plans on finishing it.
the water was kinda trippy and I couldn't open my inventory, but I like the style
Yeah, the water is just a plane that moves with player and I messed something up with it's shader scrolling the texture with a speed of a player. The inventory is not supposed to open while you don't have any items (i don't know why i decided to even make a logic for it). But anyways thanks for feedback, I'm still learning!