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A jam submission

BLIPView game page

A logistics puzzle game taking place inside your computer
Submitted by OllieOA, BellaOA — 1 hour, 7 minutes before the deadline
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BLIP's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#93.4664.143
Theme#143.9444.714
Audio#292.9883.571
Accessibility#352.5103.000
Overall#353.0393.633
Originality#402.8693.429
Graphics#442.9883.571
Controls#492.5103.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3

Wildcards Used
Time Dilation

Game Description
A Logistics puzzle game about flipping, stacking, and operating on bits

Source

Yes

Discord Username
Ollieboy#2670

Participation Level (GWJ Only)
Solo dev: 1st time

Participation Level across all Jams
Solo dev: 1st time

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Comments

Submitted

Reminds me of shapez.io. A pretty nice game. Drag and Drop for Belt placement would be cool but overall good work!

Submitted (2 edits)

As a programmer, I enjoy games about automation a lot :D
The pixel-art graphics andthe cute squared cursor fits perfectly. I also appreciate the classic sample-and-hold-computer FX altough the white-noise effects (e.g. bits hit the ground on a loose belt end) were a little too loud  for me in relation to the rest.

Nice aesthetic and mechanics! Keep automating!

Submitted (1 edit)

I like this game very much! Some levels is too hard for me, but I like idea and implementation! Bits and robots is nice match with jam's theme. Reminds me of Mindustry game but with clever twist.

Super result for a first game jam!

Submitted

I played all the leves because I really enjoyed this game! Everything was logical and I found the instructions that the second guy there told me ;) Very good for the first game, I am waiting for new levels!

If you still want to improve this game: I would have liked to drag the assembly lines.

Submitted

I really enjoyed this and would have loved to spend more time with increasingly complex levels. My only quality of life improvement would have been the ability to drag out lines of blocks for easier drawing. But it didn't suffer for the lack.

Nice idea, but it's missing stuff like deleting tiles or resetting the level that would make the game a lot easier to play. (Or maybe I just didn't see that option)?

Developer(+1)

Ah, now that you say it, a level reset button would be super easy to implement and convenient.

On your first point, the "destroy mode" can be activated with "X" or "Del" key, and then you can click to destroy. I couldn't get a control screen done in time so I added that to ArbyG's dialogue (which, if you played it too early, wasn't in the game due to a bug that has been fixed).

Thanks so much for giving it a go!

Submitted (1 edit)

Unfortunately got stuck on the second level. Can't seem to figure out how to rotate the conveyers. That said, the idea looks great! Hopefully the issue is just a bug on my end, or gets resolved when it can if it's not, because I think I might like to play this one more.


EDIT: Turns out I'm a dunce. Rotate is R

Developer

Haha you aren't a dunce - I just couldn't get my controls tooltip done in time! Glad you stuck with it.