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posedian's cure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #30 | 2.951 | 3.111 |
Audio | #39 | 2.741 | 2.889 |
Graphics | #45 | 2.951 | 3.111 |
Fun | #51 | 2.319 | 2.444 |
Accessibility | #54 | 2.003 | 2.111 |
Overall | #54 | 2.349 | 2.476 |
Theme | #59 | 1.581 | 1.667 |
Originality | #60 | 1.897 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.2
Wildcards Used
none
Game Description
retro 2d space shooter
Source
No
Discord Username
new learner
Participation Level (GWJ Only)
this is my fourth game jam
Participation Level across all Jams
this is my fourth time participating
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Comments
Sorry to everyone of the late replys since I was busy with my exams and will be busy with them for the next two weeks thanks for your patience
Good luck! My team mate also started his grammar/secondary school during the jam :D It wasn't about exams, but it was a little anoying too.
Hey it's a bit rough but at least you submitted! The sprites are nice looking, and it's an interesting idea to have ships from both directions collide - that way the player can prioritise if they know some will be cancelled out. I wish you had more time on it! Good job
thanks for trying the game my original idea was a 3d space shooter in which you avoid obstacles collect coins and destroy enemy ships but after a time it just felt bad the one was static I was getting 20 errors each time changed something or addded something so I scraped that game which was 80% completed and started work on a new one with only a few days left so I completed it in only 2 days
Had an error trying to run this on Mac Safari. Will try Chrome
I could run it on Chrome - just. Scaling is off and I couldn't see the full gam screen - sorry
sorry for the scaling issue I have a metered internet connection so whenever I change something it takes a lot of data and I wanted to save my leftover 800 mb data for study and other purposes so I had to go with a bit off scale plus I still don't understand how does itch.io measure game window scale
No problem. I totally understand the issues with re-uploading. I am not used to HTML5 exports in Godot yet but maybe the answer to the scaling issue is on the web somewhere
Good job! I suggest next time finding a different sized background though - the scaling makes it look bad.
sorry for that I had only a little time left since I had scraped my original idea so I decided to use what I found