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A jam submission

Warehouse (Working Title) Pre-AlphaView game page

Short pre-alpha game demo produced for the Godot Wild Game Jam #35
Submitted by Conscience — 3 hours, 34 minutes before the deadline
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Warehouse (Working Title) Pre-Alpha's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#104.0994.200
Accessibility#163.0253.100
Controls#223.0253.100
Fun#292.8302.900
Overall#302.8722.943
Theme#312.8302.900
Originality#343.0253.100
Audio#641.2691.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.2

Wildcards Used
Inspired by Redacted and Tradeoff

Game Description
Warehouse is an exploratory platformer of an abandoned laboratory. This game was made by Nathan (Conscience) and Brady for the Godot Wild Game Jame #35. We were unable to complete it, but we have enough for this pre-alpha demo that you can try. It is not a complete experience, is not polished, and is very short, but we hope you enjoy it anyways.

Source
If people would like it!

Discord Username
Nathan (Conscience on discord), Brady (Brady on discord)

Participation level (GWJ only)
1st time

Participation level across all jams
also first game jam

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Comments

Submitted(+1)

The art is really awesome in this game! I can tell there's a lot of polish. I think the jump is a little wonky with the animation - it seemed a little delayed. Other than that, I thought the game had a lot of potential. Thanks for it.

Submitted(+2)

It's too bad you could not finish, the pixel art is really great and gameplay is also promising to be fun. Do you intend on continuing after the jam?

Apart from the obvious, the tutorials dialogues were a bit too long to my taste and maybe the hero could walk a tad faster.

Developer(+2)

Thanks for the feedback! Yeah, we discussed working on this game more later when we have time to do so, and so I imagine we might try to make a more finished experience later. Of course, we'd need to refactor the code greatly and put a lot of effort into cleaning it up first, and since we are still beginners at game development it will be a tough project to try and complete. (We were imagining if we'd extend this past the jam as an exploratory, story driven, thriller metroidvania inspired by games like Half-Life, Inside, and Portal--without such a huge scope perhaps). I'm not sure what the future for this project is, but I don't think we want to leave it as it is. We might spend more time learning game development techniques and how to use Godot (best practices) before trying to expand our scope further.

I definitely agree with the dialogue. Originally I intended to include an interactive audio based dialogue system and tutorial but evidently we ran out of time and I needed to include something to guide the player, but maybe that could have been moved to the game description?

Anyways thanks for your kind words and feedback!

Submitted(+2)

So cool! The lighting and pixel art look great! The gameplay is also good. The light based stealth mechanics are well implemented and there's pretty much infinite possibilities for unique gameplay with various pieces of tech. Great job! I pretty much don't have any criticism except for the obvious lack of audio.