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A jam submission

M0TH3RView game page

Submitted by 2shady4u, Willowblade, JohnGabrielUK, D4yz (@D4yz_Ag0) — 6 days, 11 hours before the deadline
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M0TH3R's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.3234.323
Overall#24.0324.032
Graphics#44.4524.452
Fun#63.8713.871
Controls#73.7103.710
Theme#144.0004.000
Originality#153.8393.839

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2

Source
Yes. https://github.com/2shady4u/gwj24

Game Description
A tactics game where you control a family of robot children.

Discord Username
2shady4u, D4yz, JohnGabrielUK, Willowblade

Participation Level (GWJ only)
Varies from first to nineteenth.

Participation Level across all Jams
Varies.

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted (2 edits) (+2)

I think it's generally agreed on that is a game of remarkable polish, a lot of effort has clearly been put into the sound, the art, the UX and the AI. This doesnt play like a jam game at all, the team is clearly talented.

However, there are a few things. Firstly, as mentioned before having to keep pressing Tab and and waiting to go through the door after enemies were defeated was a struggle. I only played the first three levels but from what I played the  gameplay was quite repetitive and although the characters had different abilities I never felt the need to switch them up as the game didn't force me to. But I'm sure if you guys had more time to design the levels it would be great,

Developer

Hey Tim, we greatly appreciate the praise! 

Regarding the level balance, a game of this scale would certainly require much more intense balancing. I 100% agree. But just before we were about to submit we sort of had to make a tough decision: Do we make the game very hard to complete, or do we make it playable and beatable for everyone?

We ended up deciding to make it feel more accessible to everyone to be able to showcase all the content that we worked so hard to create. We might continue development after the Jam voting ends, and if so we certainly plan to do much more in depth balancing.

9 days is a tight window of time, but we are very proud of the results. (I play the game more then I want to admit lmao..)

Thanks for the feedback!

Developer

Hello :) Thank you for high praise!
Initially the upgrade system was supposed to give perks as well and thus really change/mix-up the game-play.

Alas this feature didnt make it in :(

The TAB one is a bit tricky, but I do agree that we could polish the levels a bit more :D

Submitted(+2)

Crazy that this was made in 9 days. Very good, excellent art and music. Switching between the characters is cool, and I love the dialogue pop-ups. However, I would have really loved to have been able to move freely throughout levels once enemies were defeated. Having to press Tab and wait was kind of annoying. Also, I would have liked some larger areas in the first couple of levels - it felt really cramped with 5 characters to control. One more small thing is the enemies health color is the same as the players, which made it hard for me to distinguish between them when they overlap sometimes.

Overall I thought that it fit the theme well, my issues with the game are not huge and some people might not care about them. My only real problem was that I couldn't advance past level 3 - after beating the 3rd mission, it brought me back to the title and the 4th one was still locked.

Developer(+2)

Hey! Thanks for playing the game. I couldn't fall asleep and then I read your comment. Through the great jam organizers, I've pushed a hotfix that enables you to unlock the fourth mission, but you'll need to replay the third mission. Bright side is that you keep all of your chips from the previous time you beat it, so you can equip S0N1C with 3 speed boosts and just fly over that map once you beat it.

We're planning to keep polishing up the game (though hopefully no more hotfixes during the voting period) and the QoL issues you mentioned are very high priority, but I really didn't want anything breaking these past few hours... Actually, I'd already started working on different health bar colors.

Did you check out the upgrade screen? You can go there from the mission select, it's the bottom button. I would love to hear more of your thoughts on the gameplay!

Viewing comments 2 to 1 of 22 · Previous page · First page