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A jam submission

Genetic SingularityView game page

Evolution does not happen overnight – Until now.
Submitted by Afthen [DEV] (@Afthen_DEV) — 10 hours, 43 seconds before the deadline
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Genetic Singularity's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic#174.0484.048
Gameplay#233.2863.286
Overall#263.3143.314
Theme#323.1433.143
Technical#373.0953.095
Design#443.0003.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Wow, it's fantastic I love it so much and want to see it like an io game with friends. Also would be good to make better synchronization with music, because at the start it was amazing. 

Unfortunately, need to improve ai and I didn't see the win UI when I called all points and defeated all enemies. But for jam is awesome

Submitted

Cool looking and fast paced, I liked it :D

A bug tho, after a while I couldn't find any enemies, searching I realized that around 7-8 enemies were stuck inside the shrinking walls. :/

Submitted(+1)

I really liked this game.  The first few goes were frustrating because I did not read all the text and did not appreciate how the evolution worked and later found that "guessing" was a bit... meh.   So, a visual or text indicator (which doesn't even have to be permanent) would allow the game to be more enjoyable. 

The movement is great!  I love the animation of the guns.  They have a real punchy feel to them.  The universe also looks great and I love the xp/dot collection mechanism.  The music is just awesome.  

Very high scores from me!  

Submitted(+1)

The music is bopping! I love the style too!

Submitted(+1)

Looks very nice and the combat is fun. I evolved once and don't know how many particles to get before evolving again, it was taking a really long time. The dash just seemed to make the movement jagged and laggy or something.

Submitted(+1)

I'm in love with the shooting animation in unison with the music. Shooting and dashing in rhythm with the music is incredibly satisfying. I want to see this take inspiration from titles like "Crypt of the Necrodancer", "Beat Hazard" and "Patapon" where your performance is directly linked to how you respond to the rhythm and music. This could be further accentuated by having the BPM of the music be linked to particle/light/shader effects, and enemies animations trigger "on the beat".

Not sure if it broke for me, but I had to go look for enemies stuck around the edges and didn't lose a single hp, collected all the dust from around the map and went over it twice to make sure it was completely empty. Nothing happened, no new spawns or anything, both times.

Submitted(+1)

this game looks and sounds gorgeous!  i find it pretty challenging, but i guess thats part of the experience. good job! :-)

Submitted(+1)

The gameplay is confusing, but the art, music, and designs are well-crafted and polished.

Submitted(+1)

you may need to fix the shiny dot pickup, like increasing the radius or some other method.

the effect, movement, color, that all is great!

Submitted (1 edit) (+1)

I really liked the style and light effects, it reminded me of when I used to play .io games after school.