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A jam submission

Phantom ArcherView game page

Fight in Two Worlds
Submitted by obyug — 14 minutes, 27 seconds before the deadline

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Phantom Archer's page


CriteriaRankScore*Raw Score

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
When an enemy is damaged, the Archer will shift into the "Ghost World,"
When an enemy is damaged in the "Ghost World," the Archer will shift back into the Normal World. Shooting is both a way to defeat enemies, and a way to traverse the level. This dual-purpose design is meant to make add an extra layer of strategy to the game's combat mechanic.

Third-party resources
MS Paint


Source Code

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Are there no sounds? Otherwise, neat idea but requires  lot of trial and error for the better or worse. Yes, agree with moonlight games


Ran out of time for audio. Sorry about the platforms disappearing out from under, I tried including a block to telegraph where was standable at the last minute, but I guess I implemented it poorly. I'll try to reduce these kind of issues in my next game. Thanks for trying it out


I really liked the world switching mechanic, but not knowing whether or not there will be a bridge underneath you when you switch the world is quite frustrating and the lack of checkpoints doesn't help either...

The enemies felt way to fast for me, but I guess it has something to do with making sure you keep a distance from them and snipe them from opportune places, rather than going in guns blazing.

Overall, I think the game was quite good!


Thank you! I'll make sure to playtest my next game... sorry if that caused you any grief


Very good and unique concept. The art style fits the game very well, soo this is a definite 5 star game for me !


Thanks! Im glad you enjoyed it