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You're Too Fast!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 4.333 | 4.333 |
Overall | #287 | 3.000 | 3.000 |
Innovation | #346 | 2.667 | 2.667 |
Feel | #438 | 2.000 | 2.000 |
Aesthetics | #532 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Each mechanic reinforces another:
Braking reloads ammo + charges a speed boost + slows vehicle
Shooting keeps the ship's current momentum with free turning
Reversing restores health
Crashing damages the player
etc
Third-party resources
Unity Personal Edition
Pyxel Edit
Autodesk Graphic
Contributors
HeadMerchant (Amani Green)
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Comments
Neat little game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Nice idea - the thing that gives you a rest from all that speed also flings you back into action!
Some criticism - I don't mind being too fast. but the bullets seemed static. And if you sit in a corner without moving the mouse, the walls don't damage you at all.
I had a some difficulty using the break. I click several time to slow down efficiently and eventually get to a full stop, after which the break either don't do anything, either throw me at full speed on a wall!
Bullets seemed also a bit too fast, and hard to read.
Nevertheless, the concept is well thought. The mechanics are simple enough to be understood, yet offer a rich dynamic. With a bit of tweaking, it could give a great fast-paced shooter. Nice job!
Thanks for the input! The brakes will fling you if you hold them for more than a second (similar to braking in Mario Kart).