I admit, the game is tough to test! But as a proof of concept, it gives some interesting ideas. Having to hit something to move gives a special dynamic to the action. While the differences between types of projectiles make the game a bit unequal to some players, it could lead to interesting strategies with a character selection menu.
The thing that bugged me most (no pun intended) (wait, who am I kidding, it's 100% no accident) is the lack of feedback in movements. The burst of smoke isn't really satisfying, and gives the impression of an accidental teleport.
But a multiplayer online game is quite ambitious for a jam. And for what it is, it seems to have a good balance overall!
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