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Rated by 6 people so far
A jam entry

Cracklin' KrakenView game page »

Move or burn. Find water. Gather treasure. Escape.
Submitted by Schu (@DanSchumacher21) with 2 hours, 34 minutes before the deadline

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How does your submission match the theme?
The player constantly takes burn damage unless they're moving. This encourages the player to think and act quickly. There are several pits that act both as hazards and also as sources of potential reward. Pits can be empty and push the player closer to death, or contain treasure chests that act as both a scoring mechanism and a health recharge. Lastly, escaping rewards the Kraken with the treasure and ends the game.

Third-party resources
Unity2017

Contributors
Dan Schumacher - Design & Development
Lauren Schumacher - Art & Design
Chris Walbert - Music
Terry Torres - Testing
Clementine - Distracting

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Comments

(+1)

An odd entry... The relation to the theme is a tad weak, but that not the biggest problem. The platforming seems to be a tad broken... Wall jumps are difficult to do (I don't even know if that's a mechanic), and sometimes, I can jump infinitely in the air. The kraken gets stuck on walls a lot as well! Still, it makes the game challenging, if anything. With a bit of polish, this could be a good game~

Developer

Thanks for playing and providing feedback! This was my first attempt at a platformer so I definitely agree that the platforming is pretty broken. Wall jumps actually weren't originally intended but as I was playtesting I realized that they were possible, although not the most effective and pretty challenging as you mentioned. The one thing that I do have to disagree with you on is how well it fits into the theme. With a theme like this that's so open-ended I really like seeing all of the vastly different ways that people interpreted it and I certainly feel that the dual purpose aspects of both movement and the treasure chests align with the theme of the jam. Thanks again for taking the time to comment!