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A jam submission

SONAREView game page

"rhythm" game jammed for GMTKJam 2017
Submitted by Daninsky (@itsDaninsky) — 3 hours, 48 seconds before the deadline

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CriteriaRankScore*Raw Score

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Thump reloads ammo, locks in next combo, and advances enemies
Health doubles as clip size

Third-party resources
Unity, Unity Standard Assets, Garageband samples


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This is one of the few games that I want to keep playing after the game jam is over. It's just that fun!

If you continue on this game (and I hope you do), I would like to see a better beat system. I like that you can go at your own pace, it allows you to plan ahead. But there's also no reason to go fast per se, since the only thing that decides your buildup rate is how fast you press space after the final note. Try making the first two notes set the BPM, and base the buildup on how on-beat the following notes are? It's just a thought, and doesn't detract from the fun I had in the game.

would be interesting if the turns were not in complete control of the player. Give them a time to press space, and if they don't, it plays automaticaly. So the player can chose to go faster, but not too slow. Either that or find a way to make it so that they will want to play faster. A score, for exemple...


There kind of is a reason to go fast, if you don't press space (and possibly other keys too, didn't check) fast enough you lose your buildup for that bar. Admittedly, I found that poorly explained, and I do feel a backbeat would be much better for the game.


Oh man, that's awesome! Great idea, feels good, just quickly gets repetitive. Right after I found the rhythm there was no real challenge left.


Damn son. At first it was hard to go fast, but after I thought of a rhyme it was a breeze! My rhyme (S - space, A - arrow key): SASASAAA