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Your controlled B.O.T has to manage two responsibilities at the same time. Firstly he responsible for his best pal and guides it by pushing him around (doesn't sound very friendly but it is!). At the same time he needs to be careful himself and evade any collisions (even with his pal!).
Also viewport follows B.A.L.L.O.O.N, this means that player controlled B.O.T movements are limited to a small area and B.O.T's movements are directly binded to B.A.L.L.O.O.N which creates some difficult (friendship testing) situations
Unity; Visual Studio 2017 Community; Photoshop; Substance Designer 5;
MrMortal (me) - Everything
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