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A jam entry

MinewellView game page »

Dig for gems in procedural caves. Buy upgrades.
Submitted by kebabskal, Wobling with 8 hours, 38 minutes before the deadline

Play game

Minewell's page


CriteriaRankScore*Raw Score

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Every system in Minewell has multiple uses. Gems can be picked up and used to upgrade, they can also be eaten by enemies, which makes them stronger. Use your laser on a gem and it explodes.

Third-party resources
Unity 3D, Photoshop, Github, Trello

Kebabskal and Wobling

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Thoughtful gameplay. Maybe switching to other weapons could be tied a bit more to the shooting input or another input only to fit more with the theme, although I can see that getting annoying. Visuals are very Downwell influenced ;)


Nice little downwell-like gem you have here! The animations, particle effects and dithering are really good. Gameplay is challenging but fun as heck! Would have been perfect with some sound (explosions don't feel like explosions without sound). 


Super cool game! The lighting effect looks great! I'd love to know how you made it. The whole game plays very well, and it feels fast and responsive.  As you've noted yourselves, the difficulty curve is quite tough, but that also creates the nice moment of panic when you see a tiny monster going for your gem. The whole game is very clear, and makes total sense. The only possible exception to for me was the shop - both that you have to stand under it for it to open (I spent a while next to it trying to figure out why the menu sometimes suddenly opened and closed again) and that it changes the view in a way that changes the aim of the player, so if you're chased by a monster and pass under the shop, you will shoot all over for a moment. But again, super cool entry! Well done!


I really liked the graphics!


I really enjoyed the art style. Sorta indie in a cute way. Oh and those lighting effects, fantastic. Little frustrating that the tough enemies can spawn on the first floor. With a few punchy sound effects and some dark atmospheric music, I could get seriously lost in the caverns. Nicely done!