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Bunwell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #24 | 4.429 | 4.429 |
Overall | #43 | 4.143 | 4.143 |
Aesthetics | #94 | 4.143 | 4.143 |
Theme | #110 | 3.857 | 3.857 |
Feel | #175 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
You use wind affected grass to both platform and/or hide from enemies, clicking in one spot will move the player, and a drag will be wind.
Grass changes between blocking and walk through based on its angle, if it's transparent (standing up), you can walk through it.
Can use a mouse, or a touch screen.
Update: Version 0.15 has about 5 minutes extra work to make grass easier to stand back up, but version 0.14 was put in to meet the deadline.
Third-party resources
Unreal Engine 4, Sfx from Youtube Audio Library (and my mouth)
Contributors
Richard Ziegler
Testers: Chas Ziegler(my Dad), Iain Fortune
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Comments
Really clever concept, but I seem to have gotten stuck? I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Really EXCELLENT implementation of the dual purpouse mechanic! also the graphics and idea. The only problem I find, it's a little difficult to control, but I can reach to the end of level as well. Rated very positive. CONGRATULATIONS!!
I think it looks cute. One of the birds blocked the way through.
That's unfortunate, was it the first or second bird? The second one reacts to sound and could break, There's a video on the game page with hints to get past them now.