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You use wind affected grass to both platform and/or hide from enemies, clicking in one spot will move the player, and a drag will be wind.
Grass changes between blocking and walk through based on its angle, if it's transparent (standing up), you can walk through it.
Can use a mouse, or a touch screen.
Update: Version 0.15 has about 5 minutes extra work to make grass easier to stand back up, but version 0.14 was put in to meet the deadline.
Unreal Engine 4, Sfx from Youtube Audio Library (and my mouth)
Testers: Chas Ziegler(my Dad), Iain Fortune
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