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Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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The core mechanic of the game, the grapple beam, fulfills multiple purposes. It is both the only way of moving you, the player, and also the only way of getting the ball to its intended target.
You can use it in many ways - drag the ball towards you, drag yourself towards the ball, "fling" the ball through you (essentially swapping places and velocity), stopping the ball's movement, et cetera.
The only part of the game I didn't create myself was the audio. I sourced that from Freesound, and processed in Audacity. As for the engine, I used libgdx, a lightweight Java game framework. I used Tiled for editing the levels. The font used is "Exo 2", and is available for free on Google Fonts.
All open source! :D
All the gameplay and graphics was developed by myself.
The GMTK Discord and GDL were incredibly helpful in providing feedback and ideas, though.
The audio was sourced from these specific sources:
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