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A jam submission

Plover ParentView game page

A short platformer for the Game Maker's Toolkit Jam!
Submitted by Alex Rosetti (@albatrosssoup) — 2 hours, 59 minutes before the deadline
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Plover Parent's page


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Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
You play as an alligator assisted by a plover bird, who will circle around the player and help them in various ways!

The plover can pick up bits of slime, which the alligator can use to get an extra jump, hit switches, or pick up enemies with. There are also obstacles the plover must avoid, so be careful! Later on the plover can pick up spike blocks as well, which can destroy obstacles (and are obstacles themselves, even!). In the last level, all the plover's abilities are put to use in one final test!

Third-party resources
Stencyl (game engine)
Aseprite (art)
"Plains" tileset by Ceric (available on StencylForge) (with additions and modifications by Kyle Labriola)
as3sxfr (sound effects)
REAPER (music sequencing)
Kontakt and several SNES sample libraries

Programming + Audio: Alexander Rosetti
Art + Animation: Kyle Labriola

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The art style and music in this are fantastic. They remind me of platformers in the good ole days. The concept is solid and works pretty well/leads to some pretty neat puzzles. I think the main issue is that the game is a little difficult, which mainly comes from how floaty the controls feel. Also, it would be nice to have a button to make plover switch directions. There were a couple times where he was flying the wrong way for what I needed him to do, and I had to go back to find a wall to let him run into. I think it would simplify the process if you just let us reverse his orbit with the press of a button.


Hi, thanks so much for playing and offering your critique! It's funny, I went through so many iterations of how the plover would switch directions. I originally just had it switch directions based on the direction you're facing and go through tiles, but I kept having issues with the player getting stuck in the ground. I can't believe I didn't think of something as simple as a button press! But that's why it's so useful to have people play it. :) Thanks again!


i like how the gameplay revolves around the alligator and the bird and how cleverly those gameplay mechanics are used (a bit like a boy and his blob).

the one criticism i would put towards this game is that the movement feels a bit slippery

other than that i think the game is great.


hey thanks so much for the feedback! super glad you liked it! yeah, if I could go back and polish it more I'd totally work on the movement. ah well!