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The player has a gun which acts as a means of propelling movement and attack.
The player also has a bouncy object which is triggered for a short amount of time, which bounces any enemy (and player) that comes into contact with it, destroys enemy projectiles and damages enemies.
Unity with Tiled.
PrownieBrownieSoft (Hamza Salih) - Programming, Art, Playtesting, Designing and sound effects.
BUNN1E5 - Playtesting and Programming assistance.
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