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Risky Dice Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3301 | 2.646 | 3.500 |
Presentation | #3322 | 2.551 | 3.375 |
Overall | #3628 | 2.425 | 3.208 |
Enjoyment | #4055 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use 3 diffrent Dice to roll your Stats and Items
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the idea to roll stats, but it wasn't really clear for me if it does anything to my character in the game. I think that's because I didn't see anything yet before I start the game, and I roll stats before I start - it seems logical from dev perspective, but I (as a player) would prefer to try it before changes so I could understand (feel) the diffrence after rolling my stats.
For example, if I would have try shoot with fire-rate 1, then after rolling it to 3 i would enjoy to have "boost" for fire-rate. Or if I would have 3, and then it would roll to 1, I would actualy feel how hard it made my gameplay.
Besides that, I give it a good solid "good game". Music and art well matched (even for pre-existing sets), and the game feels like an actual game. Good one!
Nice game. A background music could improve the experience. I liked the fact that you can randomize every stat choosing from different risk level!
Random stats, and having the ability to control the difficulty is a very nice addition. The room transition does seem a bit.. strange, as you have to continue walking offscreen for a little while before you actually transition to another room.
One pretty large issue that I found is that the boss replays its death animation over and over (infinitely). And the boss also infinitely spawns health potions. The boss's hitbox is also enabled during this and allows for the player to push the "dead" boss around.
yes, those are actual *pickup-able* health potions, not just an infinite number of sprites.
Sorry if you already knew these bugs existed, just thought that it should be brought to attention, in case that you wish to fix or update your project in the future.
Thanks for the Comment. The Room transition is a little "weird", I built it so that you switch room when you enter the next one and not when you leave the current, I didn't really think of another way of doing it back then. The Boss and the Potion are very unfortionite bugs. In the last hours of the game jam I suddenly had a lot of bugs and the infinitly repeating Boss death is one of them. A door should appear after killing it, which would have loaded the Credits but that just doesn't happen. I didn't know about the Potions but it kinda makes sense. Thanks a lot for the honest critique.
Good work at this one, like the idea of decide the level of risk you want to accept.
Nice idea with this dice stats! Change then while playing is also interesting. Good work!
Having random stats and being able to choose the difficulty on the fly is very good!
Having stats rolled for is a brilliant idea. Especially when the player is able to pick from different dice allowing for high risk, high reward scenarios.