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A jam submission

Run & GunView game page

A simple top-down arcade survival shooter with naughty power-ups.
Submitted by ex0 (@pabueco) — 12 minutes, 55 seconds before the deadline
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Run & Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9883.2964.111
Presentation#11433.5634.444
Overall#15633.2074.000
Creativity#30132.7623.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player picks up power-ups which then apply a more or less random effect.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

This is a great concept. I hope you expand on this.

Submitted

balancing is off but i really liked the visuals and found the idea of having to constantly swap slots pretty engaging, but there was a moment where i started a level with "a lot less enemies" and it took me FOREVER to replace that perk haha

Developer

Yeah, "a lot less" is currently more like "basically 0". Also some parks are called "Enemies fire faster" but do something completely different. I just forgot to change the text... But I'm glad  you liked it, thanks.

Submitted

The music and art are impressive!love to get different effect!

Developer

Thank you!

Submitted

Pretty interesting mechanic! The art and, sound effects and music are great! The balancing as you said isn't very good, I feel like it would be better to force the player to replace a mechanic, because currently you can just get all the good mechanics, and avoid the things that make you replace one! Other than that the gameplay is really fun and the chaos when there are a lot of enemies is great!

Developer

Thank you! Very nice to hear that.

That' an interesting idea. So the mechanics/effects should expire or something like that?

Submitted

I was thinking forcing the player to roll and replace something every 20 seconds or so, but your idea actually sounds a lot better!

Developer

I'm still working on improving the game. and this really  seems like a great mechanic to make it more chaotic and interesting, thank you!

is there a web version or mac ios version.

Developer

Unfortunately, I forgot to add a web version. I also think it's forbidden to post it here, since the submission period has already ended. But I will add it after the voting is over, just in case you want to try it then.

ok

Submitted

Heya! This is great fun to play! Great entry. I am terrible at shooters but I still really enjoyed playing this. Your art and music matches that arcade aesthetic perfectly and the controls and shooting feel so awesome and intuitive. I love the randomisation of the power ups and how they affect game play. I know that it's part of the aesthetic so there isn't so much you can do about this without compromising that style, but the "Lives, Health, Ammo" headers in the top left might be a bit difficult for people with visual impairments to read. I can only think of a 'colour blind' mode to change this, but that's obviously not really in the scope of a 48 hour jam. But still, this is such a great entry and you guys created such a fun and enjoyable game in such a tight time frame. Great work! 

Developer(+1)

Thank you so much! Really nice to hear you enjoyed it.

Good point regarding the accessibility. That's something I didn't consider at all.

Submitted

I love it! The controls feel great, the look is fantastic, great music choice; It's the whole package! I didn't even realize the levels were cycling at first because the random powerup mechanic made them feel really different. I think the only issue I have is that the random powerups REALLY affect the game and they don't all feel very well balanced. They're all fun to get, but you really feel the difference when you replace the "extra enemies" power with the "very few enemies" power,

Developer

Thank you so much!
You're right, the balancing is very much non existent. I realized a bit too late that it's not the best idea to leave balancing to the very last few minutes...