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Clumsy Fruit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3450 | 2.510 | 3.833 |
Creativity | #3880 | 2.400 | 3.667 |
Overall | #3943 | 2.291 | 3.500 |
Enjoyment | #4354 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its fits a little bit!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
FYI: Your twitter handle doesn't exist. If that's by accident, please let me know. I maintain a list of twitter users that contributed to a Godot game in this year's jam and would love to add you!
Sorry, it was a accident, but it is now fixed...
Thank you for adding me in this list! :)
This is a pretty reasonable platformer and the roll mechanic feels really fun to use! It’s just that… falling over is really not fun. If there was some way to mitigate the damage, then that could be fun design, but at least for the parts of level 1 that I saw it didn’t feel like there was anything I could do except for jump and hope that I made it over the jump. I didn’t see any opportunities for decision-making.
Thank you for providing a Linux version! It was easy to use and it worked well for me.
Here comes a review. :)
Miscellanea:
Actually, it is both (1) original and (2) player-killing. XD I think the worst case is when climbing long vertical tunnels using wall jumps: you have no choice but do it, and the game punishes you for no reason by having you fall down to the bottom!
On the other hand, the platforming mechanics work very well, including the horizontal roll. They are all pleasant to perform — too bad they get interrupted by this pesty obligatory failure! X)
In conclusion: a game that is cute, original, with dynamic gameplay, and very hard and (too much) exhausting. I would also add that the mechanic, although original in itself, is only weakly connected to the theme (as you acknowledge yourself in the form! By the way, I think you should explain the connection, and not state the degree: ‘Its fits a little bit!’): you added randomness to a platform game.
To be frank, I still like your game. :) But you are not making my tester/reviewer life easy. XD
Thank you very much "Mossieur Patate " for you big review!
It is helping me a lot to improve! :)
Here are some answers to you questions:
Miscellanea -1. Yes, this is a shader on a canvas .
Miscellanea -7. The player need to press E, in the tutorial should be an explonation for that!
Miscellanea -9. Yes, you are right!
Bonus:
Miscellanea-8. I think it is a bug or something else that causes that, but I thoght it looks cool, so I leaved it in the game! XD
Thanks for your answers. :)
So I may have to replay the game to get through that door… XD I shall write that down now for later. No time now, I am in a testing rush!
It's really cute!! But honestly, the chance to fail is not a very fun mechanic. I'm impressed with what you were able to get done, but the low framerate and random falling into hazards made it hard to track all the things flying around and got frustrating.
I agree with everything you said, except the ‘low framerate’ part; the game ran smoothly on my computer. Perhaps this depends on the user’s system?
Oh, it could be! I have a Linux laptop with Intel integrated graphics, so it totally could have been on my end. I thought it was an artistic choice to match the CRT effect!
Thank you for you review "GiantFrog"! :)
I will evoid such frustration in the future, to make a better player experience!
Yeah, I agree with this post. The framerate was fine for me on Linux though.