Play demo
STACKED (demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1677 | 3.250 | 3.250 |
Presentation | #2585 | 2.875 | 2.875 |
Overall | #2631 | 2.813 | 2.813 |
Enjoyment | #3471 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are stacked and rolled to get damage values.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Main thing I would say is make the HP Bars much smaller, and move them out of the way of the table, and maybe add a text telling the player when to "Start stacking, it's your team's turn now!". Otherwise the idea is quite creative.
Well done! A fun game!
Thank you for the feedback!
Main thing I would say is make the HP Bars much smaller, and move them out of the way of the table, and maybe add a text telling the player when to "Start stacking, it's your team's turn now!". Otherwise the idea is quite creative.
Well done! A fun game!
Main thing I would say is make the HP Bars much smaller, and move them out of the way of the table, and maybe add a text telling the player when to "Start stacking, it's your team's turn now!". Otherwise the idea is quite creative.
Well done! A fun game!
I have been through a full (winning) session to see what’s what, and here are some comments! :)
Remarks:
For example, at first, I did not even realize the other players were my allies; I thought I was playing against them and the skeleton was just some sort of passive skill activator. X) (Did not notice his health bar and that the other players were hitting him.) That may sound silly, but when you’re thrown into the game, you just do not know what is going on, as no clear objective is stated (I recommend doing so in the game page and in your comment, just for total fools like me ;))). Maybe will regular MMORPG / A-RPG players get it quicker, though.
I think the game is rather original and makes a smart use of the theme; funnily enough, while the context is (A)RPGs, the genre is… dexterity, rather than randomness. XD Literally stacking dice is a funny unexpected mechanic. I just wonder if this will not get repetitive a bit fast, or if there are other mechanics in store for such a game. And the atmosphere is great (I am sure some music would have made it even more so).
An interesting game! I did not know at all what to expect, and I was surprised.
PS: I realize dice-operating system sounds almost like disk operating system. X) I was not intending any promotional product placement for evil Microsoft, though. I allow you to steal this involuntary pun. ;)
Thank you for the feedback! Will definitely take this into account when we build out the game. We have many more mechanics planned!
How To Play:
Runs best on desktop - may encounter issues in browser!
Loved the game !! the idea with the dice theme was really cool ! and the skeleton animations were a nice addition too :D , Good Stuff for a 48 hour game jam
thank you!
Nice like dungeons and dragons feel. I liked the graphics and sound effects. Nice Job!
Thank you!
What I liked:
- The concept of stacking the dice to gain the damage bonus.
- The Dungeon & Dragons table and party feel, clean art, and skeleton animations :)
Feedback:
- It wasn't clear when I was meant to stack dice. On "my turn" it often defaulted to D4 and then as I placed it my turn was over (getting no bonus). I could stack whilst others were having a turn but then on my turn it reset my tower? Maybe it would have been cleared with some text popups (e.g. damage value when tower falls over) or by restricting my dice control when not my turn
- I have mixed feelings about the animations density. On one hand, I didn't know what the symbols meant (could have been easier with text spell names or damage popups) and the game plays itself even if I play poorly On the other hand, the sense of being in a party was good. I guess some balance between density vs clarity for my actions.
Hi, thanks for playing!
We unfortunately ran out of time and weren't able to include everything we wanted. One of the things that we would have liked to include were clearer in-game instructions and possibly a tutorial. The idea is that you stack during other players' turns, and then when it gets to your turn your tower is "locked in" and your score is calculated from the height multiplied by your roll, before resetting your tower. We hope to work on the game more and make it a bit less confusing. Thanks for the feedback!