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Desperate Longing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1955 | 2.874 | 3.400 |
Overall | #2237 | 2.958 | 3.500 |
Presentation | #2256 | 3.043 | 3.600 |
Creativity | #2488 | 2.958 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme storywise - the story features dice as an aspect that is very important.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice plot!
Creating even a short cohesive story can be a huge undertaking, let alone doing so in 48 hours, so good job for attempting. I personally felt like the decision between truce and no truce was to morally black and white. It's not unrealistic for a truce to happend, but for a choice to be more impactful, there needs to be an extra factor like a higher command, lack of supplies, death of a friend or something like that, which would make truce seem like a bad decision from character perspective. That's just my opinion though.
Also I liked the artstyle a lot, it seems familiar, but I can't quite remember where have I've seen something similar.
Wow, thanks for the comprehensive analysis. I couldn't agree with you more on all that you wrote, if only I had realised that when writing!
This is really inreresting take on a theme. Great artwork works well with this story. Well done.
No clue how you made a branching game that quick but it was a rly nice read
Such a unique take on the theme! It's amazing that you created this branching story in such a short time. I'd love some music and sounds for a more atmospheric gameplay
Thank you so much for playing and for your review! Yes, the absence of music is regrettable, hopefully next time :)
Oh and uh... is your watch broken?