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A jam submission

The DiexorcistView game page

Submitted by iNOTme — 8 minutes, 53 seconds before the deadline
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The Diexorcist's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#44582.0733.167
Enjoyment#48661.7462.667
Overall#49491.8552.833
Creativity#52481.7462.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the dice to exorise a wicked shadow

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (1 edit)

Just finished playing (and winning! :D) the game! :)

Just as an aside, the title immediately made me think of The Textorcist (a nice boss-only word-typing bullet hell). X)

Some comments:

  1. I love the atmosphere, including the humour — the dodecahedron drawing line sounded like an ode to programmer art. XD
  2. I managed to win/accomplish the first diexorcism on my first try; I usually find dice/card/random games difficult (because you have to remember a lot of rules and whatnot), but I thought this one was surprisingly intuitive and pleasant! I felt the mechanics were simple enough and few enough to be understood quickly, and relatively balanced at first glance (this needs confirmation through more testing).
  3. Weirdly enough, I managed to win the second diexorcism / dark ritual very easily, by merely throwing my doubly cursed die, losing only two rounds! So, maybe znart was unlucky the day he played (or I was not!), but the game is winnable. For having played some very hard games during this game jam, I must say this one seems entirely reasonable to me, both in intensity and length.
  4. Haha, I do not know whether this is on purpose, but after the end, you can throw as many dice as you want. I engineered a dice rain on that shadow. XD
  5. The setting is beautiful, but as ScolonDev remarked, this comes at the price of heavy memory usage. Maybe some optimisation was possible (some deactivatable modules, some rendering options…)? (Anyway, this is what you get for selling your soul to the Devil of high-end 3D game engines instead of going with low-level frameworks. :p I have dabbled a bit with MonoGame, by the way, I think it could be interesting for 3D game jam prototypes, although I have yet to leave my semi-comfort zone once again and dare trying!)
  6. On the originality side: I think it is original story-wise. Such a funny spin with exorcism is precisely in the same vein as that of The Textorcist. Nevertheless, gameplay-wise,  it is more of a simple game of chance, as several other entries have also offered.

I liked the game, I think you may be on to something. :)

Submitted

Well, this wasn't all that bad but this sort of implementation of randomness wasn't that fun. I got screwed by RNG so many times even in instances where I had like a 80% chance of winning, which just felt bad. The core idea could be interesting if it were fleshed out a bit more. But, overall, good work!

Also, I would recommend looking into finding something a bit more lightweight for making game jam games. I not only had to install 963 MB worth of files, but the itch app then had to install yet another package to run your game. The amount of steps required to play your game is going to hurt accessibility a lot. Not mention that people will be scared that they're downloading a virus or something.

In short, the ideas here could be interesting if worked on a bit more. Keep making games! :)

Developer

Thanks for playing and taking the time to write a comment!
What you are saying is totally valid, I've tried to balance the randomness with the sacrifice mechanics but total randomness can be a bit brutal ( I didn't want / had the time to tune the randomness to make it more fun)

For the second point you are absolutely right .-.
As a solo developer I've used Unreal as it's the engine in whitch I'm more confortable with but in the future I would love to try some other engines (I've already tried Unity many years ago and now I have an eye on Godot) anyway thank for playing :)

Submitted
now I have an eye on Godot

Just in case this is of interest to you, there is also Bevy (which uses the Rust language) that is currently in development and under version 0.7. So, it is not yet finished, but I have taken a look and used it just a little bit, and it looks promising. Depending on your preferences, of course, but you can still take a look. ;)

Submitted

I don't know if it's possible to win. When I think I'd win a round, my dice would get cursed, which I think makes the result the lowest of the dice be the one selected. And with the curse, it's hard to win enough to remove a curse from a dice, leading to always losing health and thus keeping the game short without a win condition.

I'd love to see it with a little bit more polish, and explanation as to how the curse works, and maybe make it a bit more balanced as far as ability to win, or at least prolong the gameplay.

Developer(+1)

thanks for the feedback!

The game is kinda hard but is defenitly possibile to beat (at least I beated a couple of times even thought as the developer I reccon is more easy for me to undersand the mechanics 😅).

Your explanation of the curse is right, in order to prevent a "death spiral" I added the sacrifice mechanics (at the cost of 1/2 heath you roll 3 dice and take the best result) and the shop where You can cure yourself and remove a curse from a die but it's defenetly not explained well enought.

My intenction was to create an interactive tutorial for the game but as a single developer the time was kinda tight 😅

It shure needs more polish as you stated 😊

Thank You again for playing and for take the time to write this detailes post