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A jam submission

LaberolledView game page

Roll around as a die to escape a labrynth
Submitted by DaGamerGuy999 — 1 hour, 19 minutes before the deadline
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Laberolled's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#41852.1823.333
Creativity#43302.1823.333
Enjoyment#43541.9643.000
Overall#43692.1093.222

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die rolling around

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Thanks for a Mac version! (it's what got me to play your game)

Neat concept, reminds me of bloxors. The level design feels pretty good, although I found myself sort of just moving the cube around until it worked. Perhaps adding a way to "die" (pun not intended) if you do something wrong, such as take too many moves or show a particular face, would add stakes. 

I like the cube-orientation shower in the bottom right, but perhaps colouring the edges of the die would be a more natural way of showing which face is in which direction. Also, it's good you included animations for the die turning, I liked that.

Nice job making a piece of music during the jam! That's cool. (I have a bit more of a background in music production than developing games so maybe I can provide some tips here.)

- Some variation on the drums would be nice. I don't know what DAW program you're using, but you should be able to vary the velocity or which sample you use to give some variety, maybe pushing the drums into the background with some reverb/making them softer/quieter would be nice.

- Since this piece loops, it might be a good idea to have the piece completely developed (ie. not bringing in the synth or strings in later, but having them at the beginning). A little intro would be fine, but as it is, I think this makes the loop a little awkward.

- String samples are really hard to make sound good (I know from experience), so one tip I have is to make the instrument get a little bit louder and quieter during each musical phrase (not necessarily each note) using volume automation to make it rise and fall gradually(or changing the velocity). It might take some experimentation to get it to sound better. It sounds a little like the string instrument patch you chose to use is meant to be a whole section of strings--I might recommend having multiple instrument string patches and layering them instead to see what that sounds like.

- Some reverb overall would help the piece be a bit more cohesive.

Again, it's really cool that you made a piece during the jam! (And sorry about the essay lol)

Submitted

Interesting concept! I would have loved a bit more explanation of how to play, and possibly some indication of what direction each die side was facing, but I think the game had some potential!

Submitted(+1)

Very interesting game. There were a few technical issues I noticed. The white text for the level names blended in with the white of the dice. It also wasn't always entirely clear how the die was oriented due to the 2D perspective. I'm also still confused if the number is supposed to be on top or on bottom of the die at the goals. I did really like the game, though, and would be interested in seeing more of it.