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God Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3211 | 2.400 | 3.667 |
Creativity | #3398 | 2.619 | 4.000 |
Overall | #3603 | 2.437 | 3.722 |
Presentation | #3944 | 2.291 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to deal damage and cast godly powers.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Excuse me but even if buy uppgrades nothing change is it normal ?
When you buy an upgrade you then need to roll the correct number on the dice to cast the spell. Is it possible you didn't let the dice roll complete before throwing another set? We've seen that behaviour cause some issues :/
Really fun, especially for a game made in 50 hours. Gives me TABS vibes
Neat concept, but I think there could have been more to be done with it! Different powers, upgrades to the powers, new minion types. I get that in a gamejam there's very little time, but might be worth revisiting this idea and putting a little more into it. There is quite a bit of room, I think
Thanks for playing! Yeah I think the concept was perhaps too large for a jam game, would have loved to add much more. Still, was a fun weekend!