Amazing presentation and I really liked the mechanic collecting dice for random power ups.
I’d love to see a bit more variety on the enemies &c, but great work for 48 hours :)
Criteria | Rank | Score* | Raw Score |
Presentation | #2852 | 2.762 | 3.444 |
Creativity | #3013 | 2.762 | 3.444 |
Overall | #3537 | 2.465 | 3.074 |
Enjoyment | #4587 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Moste enemies are dice based, they spawn dice and roll different power ups depending on the combination (like a slot machine)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Amazing presentation and I really liked the mechanic collecting dice for random power ups.
I’d love to see a bit more variety on the enemies &c, but great work for 48 hours :)
The game looks really beautiful and the map design in on point. One thing that ruined the game for me was the mouse sensitivity, it was too high and it was really difficult to play. I think a sensitivity and FOV slider are a must in all FPS games. Either ways great job!
what happened with the audio, my ears are dying but the core concept has some serious potential
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