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WhyNotYT

27
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10
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2
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A member registered Sep 19, 2017 · View creator page →

Creator of

Recent community posts

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The game looks really beautiful and the map design in on point. One thing that ruined the game for me was the mouse sensitivity, it was too high and it was really difficult to play. I think a sensitivity and FOV slider are a must in all FPS games. Either ways great job!

Damn the game feels really polished, really enjoyed the combat. Maybe a way to heal would have been a good addition. still pretty good.

The game feels really fun to play and looks like the corner strategy has already been mentioned. The black bar didn't disappear for me after hitting play with was slightly distracting and maybe a score counter would have been a good addition. Either ways great job!

It was really run to play, the game felt balanced as well, Great job!

Super neat concept dude, although it as confusing at times and one of the levels was literally impossible (spawned with a one with water on all side). if you just polish the game a little i think it has the potential to be a great mobile game!.

Super cool, it was really fun to play and the game feels really polished as well.

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Great concept dude, this could me an awesome casual mobile game. Although sometimes i couldn't line myself up properly because the dice would block my sight to the platform so maybe making the dice slightly transparent would be a good idea. Other than that great game!

Great Job!, super fun to play although quite difficult. The game did crash a few times and spamming space when the level is loading just spawns more enemies.

The game feel is pretty good dude, some sound effects and music would have made it even better. and you're right, tons of bugs..

Great job dude! the game looks good, the animations and sound are on point. Maybe an indication of what each badge does would have been better, like a short description below the badge. The icons do help but some seem a bit ambiguous.

there's a 2 second timer before you can throw the ball again after you've thrown it once. Maybe that's at play here?

Thanks for the kind words!. I agree that the game needs more polish.

ikr! I spent two hours trying to implement that but i couldn't get it to work smoothly. In the end i decided to scrap the mechanic. Thanks for the feedback!

Thanks Dude!

राम्रो छ 

Niceu

Bhery Naice

Ok 9/10 people seem to dislike the Jumpscare.. Thanks for the opinion pal

Originally The Jumpscare would start after 1 minute but after i gave my sister to play test the game She usually died within 10 - 15 seconds So I Put the Jumpscare at 7 seconds. Can i get more of your opinion on the jumpscare?

Awe... I thought it would be something new and interesting not rage inducing. Ok I may upload a "Non Jumpscare" version soon :( .

maybe, but i achieved my dream job!










being a murderer! :P

i know, i had half finished my game when i had to leave my house for a while so i had no time to complete the game so i decided on a random jumpscare just to make the game "end"

Right, You take damage if you get too close to the white dwarf that might be why you were dying.

and I thought  the start button would be obvious. Thanks for the suggestion man!

plus there was 9 hrs of school and 9 hours exam each day

I didn't really have much time this time around and I'm not proud of the music either :( .  Still Thanks for the advice :) 

Yea, I know that but i didn't really have time to polish the game and it's filled with bugs. Thanks for the comment :)

Thanks. Damn dude, you beat the developer at his own game.