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Into The Diceness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #662 | 3.472 | 3.750 |
Overall | #1230 | 3.343 | 3.611 |
Creativity | #1332 | 3.395 | 3.667 |
Presentation | #1965 | 3.163 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All actions of the player's and enemy's spaceships are based on dice value.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really liked and enjoyed this game! Worth pursuing the idea!
It was fun! until you steamroll the enemies.
This is good! an interesting twist on FTL, if that was ever intended. The UI could use a little more work for it to be clearer on what's going on at a moment-to-moment basis within the game.
I really like they concept behind the game, pretty unique take on the prompt from what I've seen so far. I like that the strategy isn't overpowered by the randomness, which I think a lot of other strategy games in this jam were.
Thanks
A very fun game, but the upgrades easily overpower the enemies.
Thanks for your comment. I was thinking of increasing the enemy's power in each battle, but forgot to do that.
With more variety of enemies this could be quite interesting.
Thanks for your comment. I planned it that way, but I couldn't use the time very well.