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A jam submission

Dice Storm (Jam)View game page

Roll Dice For Damage
Submitted by Crucible — 10 hours, 27 minutes before the deadline
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Dice Storm (Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#35962.2672.267
Presentation#37232.4002.400
Overall#38032.3562.356
Creativity#39092.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rolling the dice determines damage

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great job creating two different weapons in 48 hours. Great Job!!!! :D

Submitted(+1)

Fun game. Feels nice to play it. I'm not sure the dice mechanics add a lot to the game, but it's really enjoyable. If you choose to further develop it, I would suggest toning down the dice theme, tightening the floaty jump and then creating large, expansive levels that this sort of movement deserves. Good job on completing this in 2 days.

Developer

Thanks for the reply!

the dice determines damage and area of the large attack, but that is not communicated clearly and it doesn't really make a big difference sadly

Submitted

This game was a fun game with a unique conceptl. Great job

Submitted

Legitmantly jumped out of my chair when i saw a massive red thing behind me. The 2nd weapon takes a bit long to charge though haha. Good game

The Visuals are nice! Mouse controls drift a lot. Enemies just sort of appear then stick to you like starchy pasta. May be have enemies that have an entrance animation then slowly,at first, chase the player.

Submitted(+1)

Awesome vfxs!, but the game needs some feedback when getting damaged

I like the idea but no enemies showed up for me to fight 

Developer

Thanks for the reply! 

The enemies start off spawning really slowly and they might have gotten stuck on the platform right above the player.  I meant to fix that but ran out of time.

Understandable with the time given. It was still a cool concept though