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A jam submission

MedievalDiceView game page

Small tactical roguelike where dice decides which abilities you can use.
Submitted by Nairisc
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MedievalDice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#47201.8182.571
Creativity#51231.8182.571
Overall#53201.6842.381
Presentation#57411.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Quite well, you roll dice to determine which actions are available

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This is a really nice prototype for a tactics game. I like that the 3D environment blocks shots and isn't abstracted out as some percentage to hit, and it would be a really useful QoL improvement if you add a raycast + line renderer to show the path a projectile will take. The only issue I had with the gameplay is that the move die apparently lets you move an unlimited distance. I felt that it made some of the tactical gameplay less interesting, because enemies can always just run behind you and start melee attacking.

Submitted (1 edit)

It seems it doesn't have any ending as I beat all the enemies and nothing happened. Overall, it's a nice start for a turn-based game!

Developer (1 edit)

the enemies are endlessly spawning but I ran out of time and did not have time to test it, so there are like 4-5 waves of nothing happening before the next ones show up :P

but its just more of the same so not much really changes

thanks for the feedback :)

Submitted

Oh, I see. No prob!

Submitted

I feel not seeing health kinda makes the damage numbers  not mean much. I just don't know how much does making 5 damage means, if I don't know how much I or the enemy have health.

I also recomend finding some quick and cheap sound effects or sound effect generator, so you can put some sound to the game. It doesn't need to be much, just little so player gets some feedback from pressing correct things.

Developer

I guess it is not very obvious, but there are cubes above every character, they go from white ->green->yellow->red->dead. (was the quickest way I could think of to do it)

yeah, it is not that I don't have sounds, it is that I didn't have time to get it into the game, I added the extra enemies in the last 15 minutes (and thus the third enemy arrives 3-4 turns too late).

anyway, I appreciate the feedback

Submitted

Yeah, I can symphatize with not having enough time to implement everything you wanted. 
We had a background to implement to the game, but we were so busy that I were updating my submission while we had like 2 minutes left. And when I submitted the game itch was lagging so bad that I couldn't load a cover image for the game in time haha. 

Submitted

The presentation could use some work, right now the animations and graphics are a bit flat, but it's a nice idea and a decent start for a turn based combat game!

Developer(+1)

yes I agree with you 100%, time was a realllly big problem this time around (when is it not? :P), so many things had to be sacrificed (sounds, main screen, options, animations, models etc) in order to even get something playable. 

Submitted

It's a neat tiny game, if a little too simple and unclear.
Not too sure what the dice are supposed to affect, I thought it might affect power but only until after I killed the last(?) dude did I think it was supposed to relate to cost.

I can see a fuller game out of this if you polish up the visuals with some clear health bars, UI pointers, and maybe some audio as well.

Good luck!

Developer(+1)

It in a way is a situation when you make something and it is obvious to you. How various abilities require the player to have a dice with that number OR higher. I was thinking of making the dice you would be using change color as you are about to use an ability, but as I've stated in previous comments, no time :D

also, yeah I messed up the additional enemies system, in the last minutes I decided to add endlessly spawning enemies, only they start spawning too late, so the player has time to kill everything and then has to wait for several turns until more spawn.

thanks for the feedback, will definitely implement pretty much everything you said if I ever get back to making it into a real game.

Submitted

A great idea and very fun, but it certainly needs a lot of polish. I specially like the that it has a map with terrain to prevent ranged attacks instead of being a more typical turn-based game.