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This is a really nice prototype for a tactics game. I like that the 3D environment blocks shots and isn't abstracted out as some percentage to hit, and it would be a really useful QoL improvement if you add a raycast + line renderer to show the path a projectile will take. The only issue I had with the gameplay is that the move die apparently lets you move an unlimited distance. I felt that it made some of the tactical gameplay less interesting, because enemies can always just run behind you and start melee attacking.