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Atlas: Legend of the Dice Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3279 | 2.579 | 2.909 |
Overall | #4328 | 2.122 | 2.394 |
Creativity | #4376 | 2.176 | 2.455 |
Enjoyment | #5237 | 1.612 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses dice to control movement and attack of the player during encounters.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a really cool idea for a game that, as you're aware, doesn't quite work. But it's a really inventive use for the dice, and would love to see a version that allows me to kill those damn slime!
You can feel the ambitiousness of the game that sadly doesn't work.
At least we can feel the atmosphere and understand the idea that was behind, and yeah, I'd have been happy to test that!
This game looks interesting but a bit confusing. The art and music work really well together but like babypuffs, the game was pretty confusing for me and I don't really know what the goal of the game is or what to do.
Overall, a game with an interesting concept and idea but probably needed a bit more time before submission.
the gameplay seems to have potential but i don't really understand how to make damage to the slime maybe if the slime had a life bar on them we would be able to see if we manage to make them damages
Buggy
Heya. I am a little confused as to how I actually damage the slime, or if I am supposed to damage them at all. I think a tutorial would be a really beneficial thing to add if you guys return to this game after the jam! I think you used the assets well and the music compliments the dungeon theme nicely.
Thanks for the feedback! We were quite ambitious with our design and weren't able to add everything we wanted. Plus only a small amount of time for bug fixing meant in the build the main prototype mechanic of dice battling didn't even work!