Play game
Ouroborogue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #396 | 4.302 | 4.302 |
| Audio | #483 | 3.777 | 3.777 |
| Enjoyment | #658 | 3.856 | 3.856 |
| Narrative | #846 | 3.381 | 3.381 |
| Creativity | #1693 | 3.806 | 3.806 |
Ranked from 278 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In order to deal damage to enemies you need to create a loop around them (or create a loop around food to fire it as a bullet at the enemies). This gives some trade offs of things like whether to loop something or to use it to grow your length. In addition looping is tied into the story (with things such as the ending cutscene)
(Optional) What would you like to be called if GMTK features your game?
Team Auboreal
Leave a comment
Log in with itch.io to leave a comment.





Comments
fun game! i liked the inclusion of the voice acting. i was probably doing something wrong, but i was a bit confused why i was randomly turning/not turning
Huh yeah that shouldnt be random, it just snaps to the grid so might take 0.1s after you press it to go into effect
Wow, this is crazy good. When I first realized I didn't have to avoid running into myself and that looping actually helped me that was really cool. Nice subversion there. And then when you zoomed out and the scale of everything changed... brilliant! I like that you start from eating fruits and then baskets of fruits and then shops and so on. Loved the art and sound, too. Amazing work!
this game so cool with snake gameplay but more than that.
If possible, can you please rate my game and leave a comment too?
I definitely went ohh when the game first suggested to loop around yourself, and then again when you grow past stage 1. It's pretty impressive overall. My only note is that enemy colliders could be a bit smaller, a couple of times I thought I'll move past them but actually hit them.
I also love the "let's ship it" final cutscene 😄
you can tell it's the thing I spent the most work on and definitely was not done in the last day lol
Enemy colliders being big is a bug with the restart system