Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Music GloopView game page

Please welcome to the stage . . . The Music Gloop!
Submitted by Furkan Kambay, Bullstorm, TrulyAzul, Wade Elliott, Cauliflauer — 2 days, 9 hours before the deadline
Add to collection

Play gloop game

Music Gloop's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4673.7863.786
Artwork#20733.5713.571
Creativity#29033.5003.500
Narrative#44742.2142.214
Enjoyment#57972.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Musical Loops, a Loop mechanic, and slime characters called "Gloops" :)

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Team name: Crabware

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Good to play another music inspired entry like mine :)

Great vibes and soundtracks! But, unfortunately, I have no idea about what should I do. I just placed random slime on random tracks and didn't how the score was calculate or why should I strive for a high score.

Maybe add a an target score for me to aim towards a strategy, explain to me how the gloops interact to score, sum scores between hands so I have a long term plan of sorts. Thinks kind of stuff. I feel like the game lacks interesting decisions to make.

Hope this feedback helps :) great job!

Cheers o/

Submitted(+2)

With a little bit more polish, this could be an amazing project. Good luck and awesome work!

Submitted(+2)

absolutely love the look and sound of this. i read the design doc, can see where it's going and could be super fun! peak character design

Submitted(+2)

This looks amazing! I like the tunes as well. I am confused on the objective of the game and how to use the space bar mechanic fully

Developer

Thank you! The objective of the game is similar to Balatro, so you try to rack up your score to get past the current level’s Melody requirement by arranging your gloops in a strategic way. The space bar (looping mechanic) marks that section of the song for looping when the playhead reaches the end, so it can seamlessly loop back one or more bars/sections, which would let your gloops trigger more times. At least that’s the vision, though we’re aware of the shortcomings regarding how things are communicated or balanced. Thanks for playing :)

(+2)

I liked being able to make music, but placing the Gloops felt arbitrary. I couldn't figure out how the score was calculated or what were the benefits of putting them in one spot over another. 

Submitted(+2)

Interesting concept
Feels a bit confusing regarding how Gloops interact with each other though (eg if you can calculate some "score" yourself beforehand, or what the threshold is to pass)

Developer

Thank you! Our main inspiration was Balatro, but unfortunately we couldn’t do everything we wanted to do, and had to cut down on a lot of crucial things. You can probably see what the original vision was in the design doc haha.

Gloops do interact with each other AND with the board/grid in different ways, depending on their positioning. The system is not fully implemented, and only a few of these conditions work. Also since only a couple gloops have those more interesting triggers/conditions set up, and the information isn’t telegraphed in any way, it’s understandable that it’s confusing haha.

As for the threshold, I’m afraid it’s a case of being in a rush to finish other things, so that simple UI flew right under our radar… We also had already decided to cut down on having an actual level progression.

Anyways, thank you for playing and for your comment!