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Nate

46
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3
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A member registered Jan 20, 2024 · View creator page →

Creator of

Recent community posts

Glad you enjoyed! Sorry about that glitch with the dock. I'll probably push a patch after the jam is over :)

Glad you had fun! :)

Thanks so much. Yeah, not gonna lie I was considering expanding it after the jam ends. I've always loved movement games that feel like you've broken them by going do fast, so glad you enjoyed :)

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Yeah I know right! I was shocked no game had ever tied movement to a continuous input like that before. Glad you enjoyed the game! :)

Glad you enjoyed! :)

Might be real... (it is in fact fake) 

Thanks, my whole concept was a vehicle that only used analogue controls. The way I've mapped it is the closest I could get to the precision of an analogue stick/controller. Glad you had fun :)

Tru

Yeah, I was really channelling the Wii and Crazy Taxi era

Yeah, it is intended to be played in Fullscreen to be honest, hope you had fun :)

Thanks!

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Yeah, love the lil vr headset guy. The platformimg is really tough, but I like the shop mechanic. Good Job :)

Sure!

Glad you had a great time! (For the gears you use your number keys, sorry I didn't make that more clear). I've put up a "How To Play" menu you can read through for the controls.

That is actually a feature (coughs in AAA jargin). You see if you go back in time before your past self gets the chance to close the loop, you would create multiple instances of yourself time traveling. Thanks for the feedback though :)

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Yeah, I may update the character controller in the future, though the jump height is specifically tailored to the puzzles. Thanks for the kind words :)

For four days, this is incredibly polished. Great Job :)

Really liked it, took a bit to get used to physics but once I did it was great. Good job :)

Thanks, yeah I ran out of time to fully fix the boxes. Glad you enjoyed

Thanks for the kind words, glad you enjoyed it so much. Indeed, this is a great jam for the Blob uprising XD

Thanks for playing, sorry about that bug, hope it wasn't too distracting.

Thanks for the kind words, glad you enjoyed. I'll check your game out too :)

No problem :)

Thanks :)

Thanks for the feedback and kind words :)

Well that name sounds familiar XD. Played through it an loved the pixel art, added so much to the way the slime sticks to walls. Good job :)

With a little bit more polish, this could be an amazing project. Good luck and awesome work!

The idea is great, though the difficulty and lack of a tutorial make the first level a nightmare, after getting the hang of things though, it was very fun. Good Job.

The mechanic is really well implemented, but the character controller is just too floaty to have proper control. Great Job none the less :)

This was great, other games sometimes suffer for the limited time and thus limited artwork, but this takes full advantage of that. Simple, easy to understand and most importantly... FUN. Easily in my top ten for the jam so far, great job :)

Driving controls are great and responsive, good job :)

Yeah, I'll probably add that "only future reset" button after the jam. Thanks :)

I like how when you play both of our games, though they had the same core idea/mechanic, we both explored it in different ways. Great job guys :)

Thanks, this is my first cracking at it aswell so that's great to hear. Sorry about the text and audio. Glad you enjoyed :)

Awesome :)

Thanks :)

The pixel art, music, physics and gameplay were all on point. Great Job.

Really fun and a great interpretation of the them. Nice work.

Super Fun. I feel like the track is a little restrictive with what you're able to do, my instinct was to drive on the wall during the tunnel section, but it slowed me down a little bit too much. Loved all the satire and car-handling model. Easily in my top 10 of the jam.