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Furkan Kambay

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A member registered Nov 01, 2020 · View creator page →

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Thank you! The objective of the game is similar to Balatro, so you try to rack up your score to get past the current level’s Melody requirement by arranging your gloops in a strategic way. The space bar (looping mechanic) marks that section of the song for looping when the playhead reaches the end, so it can seamlessly loop back one or more bars/sections, which would let your gloops trigger more times. At least that’s the vision, though we’re aware of the shortcomings regarding how things are communicated or balanced. Thanks for playing :)

Thank you! Our main inspiration was Balatro, but unfortunately we couldn’t do everything we wanted to do, and had to cut down on a lot of crucial things. You can probably see what the original vision was in the design doc haha.

Gloops do interact with each other AND with the board/grid in different ways, depending on their positioning. The system is not fully implemented, and only a few of these conditions work. Also since only a couple gloops have those more interesting triggers/conditions set up, and the information isn’t telegraphed in any way, it’s understandable that it’s confusing haha.

As for the threshold, I’m afraid it’s a case of being in a rush to finish other things, so that simple UI flew right under our radar… We also had already decided to cut down on having an actual level progression.

Anyways, thank you for playing and for your comment!

love this! super cute, addictive, and awesomely polished

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Total Retries: 118
Total Deaths: 45
Time: 21:27.033
🙂👍

Unique timing mechanic, awesome tutorialization & introduction of new mechanics, super cute and simple yet effective art. Love the puzzles, especially when it makes you retrace your steps, but the path is different (1-1, 1-2, etc.)

A nitpick, and just a me thing: on 1-7, I wasn’t totally paying attention to what changed in the level when I got the yellow key top-right, and didn’t notice the spike disappearing. And since there’s a lot of red spikes, I still didn’t notice the flat surface upon inspecting the level after being confused for a while lol. Maybe a highlight for that like a different surface color, tho that might be a bit hand-holdy, not sure :D

What can I say, I love me a good precision platformer! You should release this on steam. In this state even, it’s perfect! Would be nice with more levels and expanded mechanics too tho!

Total Retries: 118 Total Deaths: 45 Time: 21:27.033 🙂👍

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Thank you so much! The game needs a tutorial for sure. Shovel himself played the game on stream, and actually upgraded the arm, but also never used it! On the other hand, some people just never stop clicking! haha

So the issue is pretty obvious to us now, and we’re planning on improving things after the jam. Thanks again for playing!

🦀

🦀

Thank you so much! I wanted to support touchscreens since the controls were already super simple, and it was really easy to do, even though it doesn’t work great at the moment. We’re planning to solve that with a laser button on mobile :)

That’s great praise, definitely an incredible inspiration source :) Thank you for playing!

That is a delightful suggestion, thank you! For the endless waves, that would also really fit the game, so it’ll for sure be on our backlog of ideas to implement post-jam.

As for the art, our artist did indeed 3D model, texture, rig, and animate all assets from scratch, then turned them into pixel art!

Thank you for playing! Happy you enjoyed it :)

Thank you for playing! We plan on spicing up the gameplay after the jam, with more upgrades, more unit/enemy types, etc. Wish we could include a couple more in the jam version, but we wanted to keep our scope small for this one :)

Regarding the crabs, I’m not sure about what the issue was. They’re supposed to follow your mouse and bunch up together, and they’re physics-based. We haven’t seen an issue with them getting stuck, but we’ll try to investigate the issue! It would be helpful if you could provide more context and maybe a screenshot, though!

Thank you for the feedback :)

The hurtboxes are definitely something we wanna change after the jam! As for the music, we are aware of the issue, and it’s pretty much top priority on our list of things to fix. And yes, more upgrades are also something we want to do! We’re all extremely happy that the people want more!! :)

Thank you for the feedback, and for playing!

Great suggestions, thank you :) We’re glad you had fun!

Thank you! We’re definitely planning on it :)

Thank you for the feedback! Definitely will be doing that after the jam :)

An incredible compliment! Thank you so much :)

This is so sweet, you’ve made my day!! Thank you both so much for playing it, we are so glad you enjoyed it :)

We do want to add more upgrades and different enemies after the jam ends, but this was the scope we decided to go with in order to be able to polish the game in time!

Totally get what you mean, and yeah, more upgrade options and enemy types are on our radar! The initial plan was to have a leg upgrade too but we scrapped it to have a more polished game instead. Thank you so much!

Thanks for the kind words and we’re happy you enjoyed it :)

Glad to hear those words, thank you! :’)

Definitely, we’re gonna look into it! Thank you!

Glad you warmed up to it! We might add new crab/frame types after the jam to aid that issue. Thanks a lot :)

Thank you for playing and your kind words! We do have ideas for a full game that we had to scrap in the interest of time, but we might just implement them after the jam :)

Thank you so much for playing our game! We also had super cool music, but for some reason it didn’t play on your side :( – Was fun watching you play the game though, cheers!

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Love the tutorialization, and the puzzles were great. I actually gave up on the level you enter in through the pipe. Multiple times I thought “ohh I got it now”, but I was wrong every time! Well played, devs. Movement felt good, didn’t love the camera auto-rotating all the time, although I like the pre-scripted wide-angle shots. The character is very cute along with its SFX. Oh and the beyblade enemy was cool, though after figuring out that I had to jump on its head, and my attempt not working (maybe the hitbox is too big, not sure), I was confused and kept trying other stuff like I thought maybe it had to break the gray pillar and that had another powerup on it lol. Didn’t take me long to attempt it again tho! Great game overall, congrats!

(Would you believe me if I told you we were thinking about some beyblade-inspired characters for our game, and that I still wanna do it really badly?)

LOVED the intro, it got me hooked pretty quickly. It felt very cinematic with the SFX and all, and the music in the game is also super nice. Love the character art, and that little artist/dev quip in the description lol. Thought the concept/worldbuilding was really enticing, and I love any game that makes me stop to decode ASCII binary :) I did get stuck on that bump on the right, after talking to Tip, and passing the time played a SFX but it didn’t seem to change anything in the game. Tried twice, but no luck. Still, very memorable intro experience!

Yes. Love it. More balls.

(I think you commented on our ‘restricted’ game. It was a failed submission so we created another one lol)

I got 65! Really cool and easy to get. Nerf lightning!!1

Haha thanks! We decided to go with a quirky name instead of something like “Jetpack Lungs”. Glad you enjoyed it!

Super cute game, I especially loved the boss fight!

Thank you for playing! There are definitely issues here and there but we’re glad you enjoyed it :D

Took me back to my Highway Pursuit days! Love the art style

That was a really fun idea to implement so it’s good to hear you’ve enjoyed it :) Thanks a lot for playing!

You’re definitely onto something 👀 After fixing the bugs and adding a couple more mechanics that we were planning to add but didn’t have time to, it would definitely be a really fun multiplayer experience. We’ll see!

Thanks for the compliments and for playing!

Unfortunately we couldn’t implement an actual restart in time since we prioritized the gameplay :( We want to fix this and a few other bugs after the jam is over though.

We’re glad you had fun despite the annoying bugs. Thanks for playing!

Thanks for the feedback! We do have tutorial texts that should be shown when starting the game, but those were a very last minute addition. I’m not sure if you didn’t get those (could be a bug), or if you just meant a better tutorial, but that’s definitely something we should improve. We are planning to fix some bugs and improve the game experience after the voting period is over, so we might implement a better tutorial as well.

Thanks again for playing :)

Thanks for playing! We definitely could improve the on-boarding experience a bit more. Glad you figured it out and enjoyed it :)

Our 3D artist came through indeed 😎 We’re glad you enjoyed it, thanks for playing! :)