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Thank you! The objective of the game is similar to Balatro, so you try to rack up your score to get past the current level’s Melody requirement by arranging your gloops in a strategic way. The space bar (looping mechanic) marks that section of the song for looping when the playhead reaches the end, so it can seamlessly loop back one or more bars/sections, which would let your gloops trigger more times. At least that’s the vision, though we’re aware of the shortcomings regarding how things are communicated or balanced. Thanks for playing :)